[Bf-cycles] Procedural Noise clarity

Thomas Dinges blender at dingto.org
Thu Nov 3 20:34:04 CET 2011


Tutorials are valid for the version they have been written for.
If a Tutorial is done with 2.60, it's nice if it's still 100% accurate 
for 2.61, but imho this should not restrict us from doing changes. We 
have to document the changes well in the release logs and then it is fine.

You could bring the same argument for lots of changes actually. Should 
we not have done 2.5, because compared to 2.4 all the buttons are 
elsewhere? ;-)

Am 03.11.2011 20:29, schrieb Kel M:
> I'm not talking about the manual, I'm talking about tutorials. Moving 
> or renaming the Clouds texture, which is one of the most used 
> procedural textures would no doubt lead to lots of confusion.
>
> On Thu, Nov 3, 2011 at 3:25 PM, Thomas Dinges <blender at dingto.org 
> <mailto:blender at dingto.org>> wrote:
>
>     Not improving/changing stuff, due to documentation is not an
>     argument at all.
>     Documentation can simply be changed!!
>
>     Am 03.11.2011 20:22, schrieb Kel M:
>>     This would mess up documentation.
>>
>>     On Thu, Nov 3, 2011 at 6:12 AM, Brecht Van Lommel
>>     <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>>
>>     wrote:
>>
>>         Completely agree actually, though was doubting this a bit due to
>>         possible confusion with the existing Noise texture. Maybe one
>>         should
>>         be called Procedural Noise and the other Random Noise? Or
>>         just Noise
>>         and Random Noise?
>>
>>         Some other changes I was contemplating:
>>         * Remove Stucci Texture, was mostly useful for old bump
>>         * Add Distorted Noise options into Clouds texture
>>         * Adding a turbulence parameter to Wood and remove Marble
>>         (but what to
>>         call this new node?)
>>
>>         What do you think?
>>
>>         Thanks,
>>         Brecht.
>>
>>         On Thu, Nov 3, 2011 at 12:52 AM, Daniel Salazar - 3Developer.com
>>         <zanqdo at gmail.com <mailto:zanqdo at gmail.com>> wrote:
>>         >  In the name of clarity i think it would be nice to get rid
>>         of the
>>         > name "Clouds" for procedurals and instead use "Noise", with
>>         all the
>>         > noise types inside like "Perlin" and the old "Noise"
>>         texture can be
>>         > just a type of noise in the list, ie: "Random"
>>         >
>>         > what do you think Brecht?
>>         >
>>         > Daniel Salazar
>>         > 3Developer.com
>>         > _______________________________________________
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>>
>>
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>
>
>     -- 
>     Thomas Dinges
>     Blender Developer, Artist and Musician
>
>     www.dingto.org  <http://www.dingto.org>
>
>
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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