[Bf-cycles] Procedural Noise clarity
kelvinshrek at gmail.com
Thu Nov 3 20:29:07 CET 2011
I'm not talking about the manual, I'm talking about tutorials. Moving or
renaming the Clouds texture, which is one of the most used procedural
textures would no doubt lead to lots of confusion.
On Thu, Nov 3, 2011 at 3:25 PM, Thomas Dinges <blender at dingto.org> wrote:
> Not improving/changing stuff, due to documentation is not an argument at
> Documentation can simply be changed!!
> Am 03.11.2011 20:22, schrieb Kel M:
> This would mess up documentation.
> On Thu, Nov 3, 2011 at 6:12 AM, Brecht Van Lommel <
> brechtvanlommel at pandora.be> wrote:
>> Completely agree actually, though was doubting this a bit due to
>> possible confusion with the existing Noise texture. Maybe one should
>> be called Procedural Noise and the other Random Noise? Or just Noise
>> and Random Noise?
>> Some other changes I was contemplating:
>> * Remove Stucci Texture, was mostly useful for old bump
>> * Add Distorted Noise options into Clouds texture
>> * Adding a turbulence parameter to Wood and remove Marble (but what to
>> call this new node?)
>> What do you think?
>> On Thu, Nov 3, 2011 at 12:52 AM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com> wrote:
>> > In the name of clarity i think it would be nice to get rid of the
>> > name "Clouds" for procedurals and instead use "Noise", with all the
>> > noise types inside like "Perlin" and the old "Noise" texture can be
>> > just a type of noise in the list, ie: "Random"
>> > what do you think Brecht?
>> > Daniel Salazar
>> > 3Developer.com
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> Thomas Dinges
> Blender Developer, Artist and Musician
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