[Bf-cycles] Procedural Noise clarity

Thomas Dinges blender at dingto.org
Thu Nov 3 20:25:07 CET 2011


Not improving/changing stuff, due to documentation is not an argument at 
all.
Documentation can simply be changed!!

Am 03.11.2011 20:22, schrieb Kel M:
> This would mess up documentation.
>
> On Thu, Nov 3, 2011 at 6:12 AM, Brecht Van Lommel 
> <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>> wrote:
>
>     Completely agree actually, though was doubting this a bit due to
>     possible confusion with the existing Noise texture. Maybe one should
>     be called Procedural Noise and the other Random Noise? Or just Noise
>     and Random Noise?
>
>     Some other changes I was contemplating:
>     * Remove Stucci Texture, was mostly useful for old bump
>     * Add Distorted Noise options into Clouds texture
>     * Adding a turbulence parameter to Wood and remove Marble (but what to
>     call this new node?)
>
>     What do you think?
>
>     Thanks,
>     Brecht.
>
>     On Thu, Nov 3, 2011 at 12:52 AM, Daniel Salazar - 3Developer.com
>     <zanqdo at gmail.com <mailto:zanqdo at gmail.com>> wrote:
>     >  In the name of clarity i think it would be nice to get rid of the
>     > name "Clouds" for procedurals and instead use "Noise", with all the
>     > noise types inside like "Perlin" and the old "Noise" texture can be
>     > just a type of noise in the list, ie: "Random"
>     >
>     > what do you think Brecht?
>     >
>     > Daniel Salazar
>     > 3Developer.com
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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