[Bf-cycles] Procedural Noise clarity
Thomas Dinges
blender at dingto.org
Thu Nov 3 20:25:07 CET 2011
Not improving/changing stuff, due to documentation is not an argument at
all.
Documentation can simply be changed!!
Am 03.11.2011 20:22, schrieb Kel M:
> This would mess up documentation.
>
> On Thu, Nov 3, 2011 at 6:12 AM, Brecht Van Lommel
> <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>> wrote:
>
> Completely agree actually, though was doubting this a bit due to
> possible confusion with the existing Noise texture. Maybe one should
> be called Procedural Noise and the other Random Noise? Or just Noise
> and Random Noise?
>
> Some other changes I was contemplating:
> * Remove Stucci Texture, was mostly useful for old bump
> * Add Distorted Noise options into Clouds texture
> * Adding a turbulence parameter to Wood and remove Marble (but what to
> call this new node?)
>
> What do you think?
>
> Thanks,
> Brecht.
>
> On Thu, Nov 3, 2011 at 12:52 AM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com <mailto:zanqdo at gmail.com>> wrote:
> > In the name of clarity i think it would be nice to get rid of the
> > name "Clouds" for procedurals and instead use "Noise", with all the
> > noise types inside like "Perlin" and the old "Noise" texture can be
> > just a type of noise in the list, ie: "Random"
> >
> > what do you think Brecht?
> >
> > Daniel Salazar
> > 3Developer.com
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> >
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--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
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