[Bf-cycles] Procedural Noise clarity

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Nov 3 11:12:56 CET 2011


Completely agree actually, though was doubting this a bit due to
possible confusion with the existing Noise texture. Maybe one should
be called Procedural Noise and the other Random Noise? Or just Noise
and Random Noise?

Some other changes I was contemplating:
* Remove Stucci Texture, was mostly useful for old bump
* Add Distorted Noise options into Clouds texture
* Adding a turbulence parameter to Wood and remove Marble (but what to
call this new node?)

What do you think?

Thanks,
Brecht.

On Thu, Nov 3, 2011 at 12:52 AM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
>  In the name of clarity i think it would be nice to get rid of the
> name "Clouds" for procedurals and instead use "Noise", with all the
> noise types inside like "Perlin" and the old "Noise" texture can be
> just a type of noise in the list, ie: "Random"
>
> what do you think Brecht?
>
> Daniel Salazar
> 3Developer.com
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