[Bf-cycles] Render API Coordination

Alvaro Luna Bautista alvarolunab at yahoo.es
Thu May 12 08:12:11 CEST 2011

Hi Brecht

We need to reorganise our already very limited team in order to form a workgroup to collaborate with the Blender Render API development. At the moment our developers are deeply involved in fixing our upcoming release of YafaRay 0.1.2, the Blender 2.5 exporter and the XSI exporter, so it is not the best time for us for new endeavours. I hope that within a month we can get back to you with a group of people willing to collaborate. Regards.

Alvaro Luna

--- El mar, 10/5/11, Brecht Van Lommel <brecht at blender.org> escribió:

De: Brecht Van Lommel <brecht at blender.org>
Asunto: Render API Coordination
Para: bf-python at blender.org, bf-cycles at blender.org, doug.hammond at luxrender.net, alvarolunab at yahoo.es, wenzel at wazlaf.org, matt at mke3.net, izrantsev at cgdo.ru, webmaster at frg-vfx.com
Fecha: martes, 10 de mayo, 2011 15:16

Hi all,

I'm working for the Blender Institute again, and part of my job for
the coming months will be improving the Blender Render API for
external engines. I'll have time to work on the implementation, but it
would be best if we could get as many developers as possible involved
in the design and contributing code!

For discussion, we'll use the bf-python at blender.org mailing list, it
doesn't have much other traffic at the moment. So if you want to get
involved it's best to subscribe:

There's a few different areas that need to be improved, the main ones
I have in my mind are:

* Preview and viewport rendering
* Extensible shader node system
* Texturing
* UI and properties
* C/C++ API for faster export
* Data synchronization for interactive rendering
* Render result and passes

My plan is to mail a design proposal to the bf-python list for each
topic, to get it discussed and agreed on, expect the first proposal in
a few days. If you've got more requests for things to be added, just
send them to the mailing list, so we can get a better idea of what is
needed. There's also already this wiki page:

It's not entirely clear to me who is in charge of integration for all
engines, so if I've missed someone, please forward this mail.

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