Brecht Van Lommel
brecht at blender.org
Wed May 4 13:16:48 CEST 2011
I would consider that outside of the scope. If someone wants to pick
it up they can, but I don't think it should be a priority for me to
work on at least.
On Wed, May 4, 2011 at 11:52 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> Hi Brecht,
> a short (sort of) related question:
> For engines that are not doing realtime rendering, will the API allow for
> custom glsl code to be hooked up in the material system for pre-visualize
> the materials?
> Or this is outside the scope of cycles/render api?
> 2011/5/4 Brecht Van Lommel <brecht at blender.org>
>> That's indeed the intention. I need some time still to work out plans,
>> but I think design discussion can start soon. There's quite a few
>> things to cover: preview and viewport rendering, data synchronization,
>> pluggable node system, texturing workflow and faster data access
>> through C/C++, and other things you may come up with. It's probably
>> best do discuss these one by one, with me writing up a proposal, and
>> then we can discuss it further.
>> There's already this wiki page for render API feedback from a while
>> ago, a similar list from Yafaray integration developers would be
>> Anyway, I'll do a proper announcement later on.
>> On Wed, May 4, 2011 at 1:08 AM, Alvaro Luna Bautista
>> <alvarolunab at yahoo.es> wrote:
>> > Hi there,
>> > I have read in the blender artist forum that the idea is to have
>> > external render engine developers in touch with blender devs (brecht?) as
>> > much as possible to make integration better for everybody.
>> > If you are really interested in our input we are up for meetings or any
>> > kind of coordination work you would like to have regarding the render API.
>> > Name it and we will participate. I hope you are able to appreciate this
>> > offer.
>> > Looking forward to your answer. Regards.
>> > Alvaro Luna Bautista
>> > YafaRay project team member
>> > _______________________________________________
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>> > Bf-cycles at blender.org
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