[Bf-cycles] Speed increase for real production

Andreas Galster andreas_galster at hotmail.de
Sun Jun 19 19:35:32 CEST 2011


I see, thanks for clearing that up!
I've got one more question though:
Will I benefit from having two CUDA-supporting graphic cards or is there currently no speed increase from one to two graphic cards?

Well, I sure don't know any developers so I can just wish you good luck with that :)!
Happy coding!

Kind regards,
Andreas Galster

> Date: Sun, 19 Jun 2011 16:25:18 +0200
> From: brechtvanlommel at pandora.be
> To: bf-cycles at blender.org
> Subject: Re: [Bf-cycles] Speed increase for real production
> 
> Hi,
> 
> Speed improvements are not the primary concern at the moment,
> development is more focused on integration and user interface. There's
> isn't really a fixed schedule, but this is what I have in mind:
> 
> within 6 months: initial version in a blender release, focus on
> integration, user interface, stability
> within 1 year: speed improvements and most important features working,
> 'production ready'
> within 2 years: roughly support all features on todo in the wiki
> 
> That may seem long, but I'm trying to be realistic, I'm only able to
> spend about 2 days a week on this. As far as speeding up the
> development goes, I'm not sure what to suggest, we'd need to get more
> developers involved somehow, lack of feedback is not an issue.
> 
> Brecht.
> 
> On Sat, Jun 18, 2011 at 6:17 PM, Andreas Galster
> <andreas_galster at hotmail.de> wrote:
> > Currently I am looking for some ways to integrate Blender into our companies
> > pipepline completely. Until now I was just doing modeling and texturing, but
> > lately there have been some rendering tasks coming up.
> > Blender internal isn't up to discussion, because we usually need GI. So I
> > tried to use Cycles. Regarding the current features I am very happy with it
> > and I get almost no crashes on a Mac (something completely different on a
> > PC).
> >
> > The main issue with Cycles (for real production at least) is the speed at
> > the moment. On a Mac with an ATI card it's pretty slow due to no OpenCL. So
> > I was wondering if there is a rough time schedule when new features will be
> > intregrated that make rendering faster.
> > Such things would be: OpenCL support and other rendering methodes besides
> > pathtracing, like for example irradiance maps? I would also like to know if
> > there are any ways to help speed up the development process. Bug reports,
> > donations, general feedback?
> >
> > Kind regards,
> > Andreas Galster
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
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