[Bf-cycles] Lightprobe importance sampling
mike.farnsworth at gmail.com
Fri Dec 30 21:35:06 CET 2011
I think I have what I need to get rolling. I got a login at
projects.blender.org (farny), got svn trunk here compiled, and I'm
already partway through adding environment importance sampling (one of
the items on the cycles TODO list, which DingTo was kind enough to
point me to). I also am logged in at #blendercoders (username farny).
Is there anything I'm missing?
On Thu, Dec 29, 2011 at 9:57 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi Mike,
> My philosophy is to not support individual fund-raisers (not official
> at least). We can do much better and more efficient together. That is
> via the Foundation (support work), the Open Movies (focused
> development targets), and the Development Fund (sponsor active
> The next target - where real growth is - is to ensure companies and
> studios hire developers (or pay developers) for work on Blender.
> (Blender Network)
> But in fact; I'd like to drop payment or funding in discussions with
> you for a while, and just focus on how to get you up and running with
> Blender coding and Cycles. What kind of help do you need now?
> Could we define a couple of small steps of code work you can do first?
> I bet Brecht has an open todo list with topics.
> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
> On 29 Dec, 2011, at 18:23, Mike Farnsworth wrote:
>> Thanks for chiming in, Ton. I hope you didn't feel like you were
>> getting your toes stepped on with this, as that was certainly not my
>> intention. If you have a philosophy as to how the funding is handled,
>> I'm all ears. I'll try to get into the IRC channel so we can talk
>> more about it.
>> Since this is not through the foundation, I can also make sure that
>> fact is noted clearly on the blog. Of course, I always retain the
>> option to forward some of the funds on to the foundation. My wife is
>> much more accepting of this little project of mine since there is some
>> funding coming in, though, so keep that in mind. =)
>> My understanding is that one of the reasons the folks over at
>> blenderartists.org wanted to fund my time separately was so that they
>> had more of a say in what kind features were being contributed. I've
>> stated my intention to Brecht that what I choose to work on will be a
>> blend of what they request and what Mango needs (and what Brecht feels
>> is important).
>> This is all still fluid and subject to adjustment, so I really welcome
>> your input.
>> On Thu, Dec 29, 2011 at 9:05 AM, Ton Roosendaal <ton at blender.org>
>>> Hi Mike,
>>> I'm a bit surprised to read your announcmenet here:
>>> To me it seems more important to first get a good cooperation setup
>>> together. You're more than welcome to help out for Cycles for sure!
>>> For that we should start conversations, here on in IRC, and get good
>>> plans or docs for how to proceed. Doing some small project(s) first
>>> get to know each other is also a way to move on.
>>> If a situation arises that requires funding, there's also a general
>>> Blender Development Fund we could use.
>>> My own musings about individual fund raisers I wrote down here:
>>> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
>>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The
>>> On 28 Dec, 2011, at 8:11, Mike Farnsworth wrote:
>>>> Just a quick heads-up, I'm starting to tinker with cycles, in
>>>> particular I'm trying to add support for Pharr/Humphries style
>>>> importance sampling of environment images. I wanted to make sure I
>>>> had a clear understanding of what I need to change to make it
>>>> It appears to me that the path integrator just samples the
>>>> environment on ray misses based on importance sampling the BSDF.
>>>> The only time MIS and light importance sampling come into play are
>>>> when doing direct lighting. The environment doesn't count as a
>>>> 'light' in cycles, thus it never even has a chance to offer
>>>> important directions and a PDF. So, to start, I need to make the
>>>> environment also appear as a light (useful for images and the sky
>>>> background, for example). Once that is done, I can precompute some
>>>> importance information, stuff it in a texture, and go from there?
>>>> Let me know if I'm totally barking up the wrong tree.
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
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>> Bf-cycles at blender.org
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