[Bf-cycles] Cycles virtual camera badly back focuses...
David Black
db4tech at yahoo.co.uk
Fri Dec 30 03:47:38 CET 2011
<http://www.3d-designs-davidblack.blogspot.com>
Wow that was quick, thank you!
"Ah, it seems to be related to the DOF object scaling, committed a fix
to svn now."
One thing puzzles me, before your reply I tried /(with the .blend file
you supplied)/ entering the exact same camera settings in every field
and the camera still focused correctly. Tried different values in every
field in the file I supplied and the camera still back focused. What
did I miss?
Thanks,
David
On 29/12/2011 23:10, Brecht Van Lommel wrote:
> Ah, it seems to be related to the DOF object scaling, committed a fix
> to svn now.
>
> Brecht.
>
> On Thu, Dec 29, 2011 at 11:25 PM, David Black<db4tech at yahoo.co.uk> wrote:
>> Thank you for your reply, if it is helpful in isolating the problem here is
>> my test file.
>> http://www.pasteall.org/blend/10555
>>
>> Thank you,
>>
>> David
>>
>> PS: The camera is hidden so that it doesn't show a large orange triangle on
>> the left aerial view and confuse people as to which object is being pointed
>> to .
>> --
>>
>> 3d-designs-davidblack.blogspot.com
>>
>>
>> On 29/12/2011 12:57, Brecht Van Lommel wrote:
>>
>> Hi,
>>
>> I can't confirm the issue, used this test file:
>> http://www.pasteall.org/blend/10544
>>
>> Brecht.
>>
>> On Thu, Dec 29, 2011 at 8:55 AM, David Black<db4tech at yahoo.co.uk> wrote:
>>
>> Hello Brecht& Developers,
>>
>> Discovered Cycles virtual camera badly back focuses with smaller scale
>> objects and a large focal lengths.
>>
>> Made a post here with a couple of images to help illustrate the extent of
>> the problem.
>> http://blenderartists.org/forum/showthread.php?216866-Cycles-tests-the-new-blender-CPU-GPU-renderer-of-awesomeness&p=2015289&viewfull=1#post2015289
>>
>> Tested with Blender 2.61, also the most recent Blender 2.61 revision 42955,
>> both exhibit the same problem.
>> Thank you,
>>
>> David
>> --
>>
>> 3d-designs-davidblack.blogspot.com
>>
>>
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