[Bf-cycles] viewport overlays
Ton Roosendaal
ton at blender.org
Thu Dec 29 11:55:35 CET 2011
Hi,
It was always my plan to investigate how such overlays can be drawn
efficiently in offscreen buffer(s), so we can even do actual
compositing. Quite easy to make edge enhancements for selections, for
example.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 28 Dec, 2011, at 13:49, Brecht Van Lommel wrote:
> There are some possibilities but integrating with the z-buffer and
> transparency are not so simple. It's an interesting improvement to
> look at once.
>
> Brecht.
>
> On Wed, Dec 28, 2011 at 5:29 AM, Michael Fox <mfoxdogg at gmail.com>
> wrote:
>> I am just wondering, would it possible to have selection outline and
>> manipulators and possibly editmesh wires overlaying in the 3dview
>> while
>> cycles in rendering, just so we have a better idea what is selected
>> and
>> what we are actually doing rather then guessing
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