[Bf-cycles] viewport overlays

Ton Roosendaal ton at blender.org
Thu Dec 29 11:55:35 CET 2011


Hi,

It was always my plan to investigate how such overlays can be drawn  
efficiently in offscreen buffer(s), so we can even do actual  
compositing. Quite easy to make edge enhancements for selections, for  
example.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 28 Dec, 2011, at 13:49, Brecht Van Lommel wrote:

> There are some possibilities but integrating with the z-buffer and
> transparency are not so simple. It's an interesting improvement to
> look at once.
>
> Brecht.
>
> On Wed, Dec 28, 2011 at 5:29 AM, Michael Fox <mfoxdogg at gmail.com>  
> wrote:
>> I am just wondering, would it possible to have selection outline and
>> manipulators and possibly editmesh wires overlaying in the 3dview  
>> while
>> cycles in rendering, just so we have a better idea what is selected  
>> and
>> what we are actually doing rather then guessing
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