[Bf-cycles] Feature Requests for resume Rendering
blender at dingto.org
Mon Dec 19 17:42:35 CET 2011
yes I had it in mind, that it was discussed before, although not the
exact mails. Thanks for the links! :)
I just wanted to show the need for it, as I asked Brecht if this would
be possible for 2.62, which he answered with, that it's not a high
priority for him.
I hope we can convince him to put it higher on the ToDo. :)
I wish you Merry Christmas as well, thanks for your help!
Am 19.12.2011 17:28, schrieb David Black:
> Hi Thomas,
> They say great minds think alike, although they also say fools seldom
> differ! :)
> If it's helpful, this has been discussed previously...
> *My questions:*
> *Daniel Salazzar's reply:*
> *I sent this reply to Daniel /(didn't notice when replied that only
> sent it to his private e-mail address)/*/
> "Thank you for your reply Daniel,
> That sounds like an elegant solution, I did not realise that was possible.
> Brecht's reply:*
> *My reply:*
> Hope you and the rest of the Blender foundation have a fantastic
> Best wishes,
> On 19/12/2011 15:09, Thomas Dinges wrote:
>> Hi everyone,
>> I want to suggest two features which would help a lot I think!
>> 1) Ability to resume a rendering, even after Blender has been closed.
>> The idea is that Blender saves all necessary data to be able to resume a
>> This could be done via a file like Luxrender has (.flm)
>> This would improve the workflow a lot in my opinion.
>> Brecht, I don't know your plans about speeding up the render engine,
>> especially not the time frame for optimizations. So especially now, when
>> some scenes have a very long render time, this would help a lot.
>> I can't let my computer (especially my laptop) render for a few hours,
>> but often the image needs more time to clear up.
>> So with a resume render feature, we could render very clear images, and
>> if we ever feel like adding more samples, we could just load the blend
>> file and the *.flm* or whatever to resume a render.
>> 2) Save images in a specified interval
>> Rendering on the GPU still causes some crashers from time to time in
>> complex scenes.
>> So it would be great to have an option, that Blender automatically saves
>> the render as .png or whatever, every 100 samples (can be a setting too).
>> What do you think?
>> I am sure I am not the only one, especially the first request would be
>> really a great addition.
>> Best regards,
> Bf-cycles mailing list
> Bf-cycles at blender.org
Blender Developer, Artist and Musician
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