[Bf-cycles] Feature Requests for resume Rendering

David Black db4tech at yahoo.co.uk
Mon Dec 19 17:28:37 CET 2011

Hi Thomas,

They say great minds think alike, although they also say fools seldom 
differ! :)
If it's helpful, this has been discussed previously...

*My questions:*

*Daniel Salazzar's reply:*

*I sent this reply to Daniel /(didn't notice when replied that only sent 
it to his private e-mail address)/*/
"Thank you for your reply Daniel,
That sounds like an elegant solution, I did not realise that was possible.


Brecht's reply:*

*My reply:*

Hope you and the rest of the Blender foundation have a fantastic Christmas!
Best wishes,


On 19/12/2011 15:09, Thomas Dinges wrote:
> Hi everyone,
> I want to suggest two features which would help a lot I think!
> 1) Ability to resume a rendering, even after Blender has been closed.
> The idea is that Blender saves all necessary data to be able to resume a
> render.
> This could be done via a file like Luxrender has (.flm)
> This would improve the workflow a lot in my opinion.
> Brecht, I don't know your plans about speeding up the render engine,
> especially not the time frame for optimizations. So especially now, when
> some scenes have a very long render time, this would help a lot.
> I can't let my computer (especially my laptop) render for a few hours,
> but often the image needs more time to clear up.
> So with a resume render feature, we could render very clear images, and
> if we ever feel like adding more samples, we could just load the blend
> file and the *.flm* or whatever to resume a render.
> 2) Save images in a specified interval
> Rendering on the GPU still causes some crashers from time to time in
> complex scenes.
> So it would be great to have an option, that Blender automatically saves
> the render as .png or whatever, every 100 samples (can be a setting too).
> What do you think?
> I am sure I am not the only one, especially the first request would be
> really a great addition.
> Best regards,
> Thomas

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