[Bf-cycles] Recycling of a shader in other shader

Constantin Rahn conz at vrchannel.de
Mon Dec 19 12:43:07 CET 2011


Hi Brecht,

thank you. Will test it right now.

Note to myself: RTFM! ;)

Greetings,
Conz

Am 19.12.2011 12:35, schrieb Brecht Van Lommel:
> This is what node groups were designed for.
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Composite_Nodes/Node_Groups
>
> Brecht.
>
> On Mon, Dec 19, 2011 at 11:51 AM, Constantin Rahn<conz at vrchannel.de>  wrote:
>> Hi,
>>
>> would it make sense to have the possibility to reuse a shader in a
>> different shader, to expand an existing one?
>> I don't want to request this feature, yet. But I want to know if
>> something like this is on the ToDo list?
>> Would it be to dangerous, bec. there is the possibility to build an
>> infinite loop with it? (Both shaders are referencing to the other one)
>>
>> Here is a small draft how it could look as a node. Maybe as an extra
>> input node or as an attribute.
>>
>> http://www.vrchannel.de/blender/Matinput01.png
>> http://www.vrchannel.de/blender/Matinput02.png
>>
>> I have the situation in one of my projects, where I have a base material
>> and some slightly extended versions of it. Right now I have to copy the
>> whole shader in the new extended one. If I want to change the base
>> material, than I have to change it in all of the versions, too. It would
>> be nice to change only the base material and all extended versions are
>> changed to the new values, too.
>>
>> What do you think about this?
>> (I'm no developer)
>>
>> Best regards,
>> Conz
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