[Bf-cycles] Recycling of a shader in other shader

Paulius Mscichauskas visprotis at gmail.com
Mon Dec 19 12:12:45 CET 2011

What you are doing here is mixing a MATERIAL with a shader, not a shader
with a shader. Materials =/= Shaders.
And I believe this is possible btw.

On 19 December 2011 12:51, Constantin Rahn <conz at vrchannel.de> wrote:

> Hi,
> would it make sense to have the possibility to reuse a shader in a
> different shader, to expand an existing one?
> I don't want to request this feature, yet. But I want to know if
> something like this is on the ToDo list?
> Would it be to dangerous, bec. there is the possibility to build an
> infinite loop with it? (Both shaders are referencing to the other one)
> Here is a small draft how it could look as a node. Maybe as an extra
> input node or as an attribute.
> http://www.vrchannel.de/blender/Matinput01.png
> http://www.vrchannel.de/blender/Matinput02.png
> I have the situation in one of my projects, where I have a base material
> and some slightly extended versions of it. Right now I have to copy the
> whole shader in the new extended one. If I want to change the base
> material, than I have to change it in all of the versions, too. It would
> be nice to change only the base material and all extended versions are
> changed to the new values, too.
> What do you think about this?
> (I'm no developer)
> Best regards,
> Conz
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
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