[Bf-compositor] Clamping (Mix, Math, RGB Curves)

Sean Kennedy mack_dadd2 at hotmail.com
Sat Jun 7 02:34:45 CEST 2014


Nice, this works pretty well! You can just drag the color around and quickly dial in the darks, then slide the value slider on the blacks controller and lift the blacks where ever you need them.
If ever, for some reason (I'm not sure what reason that would be), you needed a negative black value, this wouldn't work. But for most applications, this is very nice!
Sean
ps - Simple and clever is what Sergey does best. :)
From: f.paglia.80 at gmail.com
Date: Fri, 6 Jun 2014 10:42:07 +0200
To: bf-compositor at blender.org
Subject: Re: [Bf-compositor] Clamping (Mix, Math, RGB Curves)

Thank you Sean for pushing Sergey, the solution it's as simple as very clever!I'd like to give my contribution to make this setup even more user friendly!Look at the node into the frame they should help making the color decision even more interactive and fast :)

Unfortunately those  nodes cannot be embedded in the nodegroup since the group itself do not allow to expose directly the color boxes visually represented as they are in the nodes (as I know atm) .https://lh3.googleusercontent.com/-ApNyI-5AQz4/U5F-Pvdvr5I/AAAAAAAAJ3E/NMIKXEiBfmg/w1293-h792-no/colormatch.jpg






2014-06-05 23:56 GMT+02:00 Bartek Skorupa (priv) <bartekskorupa at bartekskorupa.com>:


Thanks for sharing.Just watched your demo video and noticed that you don't know how to sample colors in backdrop. Welcome to the club :-) For ages I didn't know that either. But some day I discovered that secret and  it made my day. my week,,, my year. my life...

Here's the trick: Alt-Left click. tadaaaa :-)
Cheers



Bartek Skorupa
www.bartekskorupa.com



On 5 cze 2014, at 21:30, Sean Kennedy <mack_dadd2 at hotmail.com> wrote:


I set up a node that works great. RGB Curves worked better than Color Ramp, but I didn't want to use drivers to control the values. Sergey, genius that he is, made a simple node tree that recreates how the curves tool works, and I incorporated that into the node I wanted to make. Thanks, Sergey!!!!


I call it Christiansen_CC, because I learned the technique from Mark Christiansen, but of course you can call it whatever you want.

Here's the node itself, if anyone wants to try it. 

https://dl.dropboxusercontent.com/u/10553822/mark_christiansen_CC_match_node_final_01.zip


And here's a quick little demo video.https://dl.dropboxusercontent.com/u/10553822/Christiansen_CC_demo_01.mp4


Please don't' share it publicly, I have no rights to publish the images I used in the demo.
Sean

From: f.paglia.80 at gmail.com


Date: Wed, 28 May 2014 19:48:18 +0200
To: bf-compositor at blender.org
Subject: Re: [Bf-compositor] Clamping (Mix, Math, RGB Curves)



I tried this datapath too... could you tell me which release of blender are you using?
 

2014-05-28 19:27 GMT+02:00 Diego Gangl <dnicolas at gmail.com>:


It's working for me, but Blender gave me a different datapath:
nodes["RGB"].outputs[0].default_value[0] .


If I change it the 0 to RGBA I get an error too. I guess you can't use
dictionaries for sockets in drivers?

2014-05-28 9:15 GMT-03:00 Francesco Paglia <f.paglia.80 at gmail.com>:


> Hey Diego,
> I successfully added the driver,
> I got the problem in the path of the RGB..
> Here the picture I made to explain the problem:
>
> https://lh6.googleusercontent.com/-k6GDiWl4uNU/U4XRy1AzQ_I/AAAAAAAAJy8/C-xuqUDrNKM/w1357-h784-no/value.jpg


>
> I forgot to open the panel in the left of the drivers ..
>  I'm working on the red channel of the ramp and I was trying to evaluate the
> red value of the RGB node that is perfectly showed in the python console but


> as you can see return a red background on the path of the driver....
>
> Am I missing something?
>
>
>
>
> 2014-05-28 13:15 GMT+02:00 Diego Gangl <dnicolas at gmail.com>:


>
>> Hey,
>>
>> Nice work on those nodegroups, I'd like to see them too. It would be
>> great to have some kind of standard library of nodes for motion/video
>> work in the compositor with stuff like this.


>>
>> Francesco,
>> Have you tried the outliner workaround for problem #2? You'd have to
>> find the node in the outliner, then the socket, select it and press D
>> to add the driver. Btw, it doesn't change color in the ui sometimes.


>>
>> I tried the nodes addon but I get a missing paths error, maybe it
>> hasn't been updated?
>>
>> Cheers,
>>
>> 2014-05-28 7:15 GMT-03:00 Francesco Paglia <f.paglia.80 at gmail.com>:


>> > Hey Sean,
>> > I'm really interested in seeing your node and much more on the match
>> > color
>> > node...
>> > I've tried by myself making one but I couldn't find a nice way to have


>> > the
>> > setup embedded in a node group.
>> >
>> > Looking at the tutorial the artist simply match low and hi valuse of a
>> > levels effects for each channel.


>> > So I though I can mimic that result just with a simple setup:
>> > 1. separate RGB  of the input,
>> > 2. add a color ramp to each channel (to get a remap of Hi and LOW value)
>> > 3. add a combine channel to recreate the final image


>> >
>> > The result looked promising but
>> > 1. to expose the value of the ramp you have to add a driver on each stop
>> > of
>> > the ramp
>> > 2. the driver (don't know why) in official 2.70 build seems cannot read


>> > the
>> > value of a node RGB.output or the input of the group even if it is
>> > readable
>> > in the python console (the driver simply show the path background in red


>> > color)
>> > 3. value are clamped in the 0-1 range so if values exceed this range
>> > they
>> > are remapped.. (well this is a known side effect driven by the node
>> > used...)


>> >
>> > I'm curious to know your approach :)
>> > Thanks,
>> > Francesco
>> >
>> >
>> > 2014-05-28 7:57 GMT+02:00 David McSween <3pointedit at gmail.com>:


>> >
>> >> I would certainly be interested in a 'colour matcher' node group.
>> >> Especially if it Rock My World as Mark says in the link ;-)
>> >>
>> >> These look really useful, it would be great if everyone could at least


>> >> match pedestal across their elements.
>> >>
>> >>
>> >> On Wed, May 28, 2014 at 2:07 PM, Sean Kennedy <mack_dadd2 at hotmail.com>


>> >> wrote:
>> >>>
>> >>> Hey guys,
>> >>>
>> >>> I made a few nodegroups we were discussing.
>> >>>
>> >>>


>> >>> https://www.dropbox.com/s/uj9kw6dm1sp3cot/clamp_nodes_screenshot_02.jpg
>> >>>


>> >>> I made a Value clamp, as Deigo had made. Then I made a RGB clamp,
>> >>> where
>> >>> you can set R, G, and B individually. And then I made the node I
>> >>> really


>> >>> wanted, a black levels node.
>> >>>
>> >>> When you're compositing one image over another, and they come from two
>> >>> different sources, they usually have completely different color values


>> >>> in
>> >>> the highs and lows (obviously, we all know this). At R&H, we had a
>> >>> great
>> >>> Black Levels node where we could simply sample a dark spot of a


>> >>> background
>> >>> plate, and the darks of the foreground plate would just shift to
>> >>> match. This
>> >>> works the same exact way. It was ideal for CG elements going over live


>> >>> action plates, because usually the general highs and overall color of
>> >>> the CG
>> >>> matched the plate fine, but the blacks always came in as absolute
>> >>> blacks, or


>> >>> sometimes negative blacks. This node made fixing it a 1-click
>> >>> operation.
>> >>>
>> >>> If anyone is interested, I can upload a blend file with the


>> >>> nodegroups.
>> >>> The clamps are super easy to make, though. But maybe the black levels
>> >>> one
>> >>> would be interesting to someone?
>> >>>


>> >>> Tomorrow I'm going make a node setup to easily replicate Mark
>> >>> Christiansen's techniques for matching the general colors of one plate
>> >>> to
>> >>> another. You can see the technique here in the free sample videos, if


>> >>> you're
>> >>> interested.
>> >>>
>> >>>
>> >>> http://www.lynda.com/After-Effects-tutorials/After-Effects-Compositing-Essentials-Matching-Foreground-Background/114913-2.html


>> >>>
>> >>> It's fun making these!
>> >>>
>> >>> Sean
>> >>>
>> >>> ________________________________
>> >>> From: f.paglia.80 at gmail.com


>> >>> Date: Sun, 25 May 2014 09:50:01 +0200
>> >>> To: bf-compositor at blender.org
>> >>> Subject: Re: [Bf-compositor] Clamping (Mix, Math, RGB Curves)


>> >>>
>> >>> Thanks for the advices Diego and David!
>> >>> Just a little thought:
>> >>> Adding lot of nodegroups in a single "category" - I mean in the same


>> >>> menu
>> >>> list - isn't that efficient... is there a way to manage their position
>> >>> in
>> >>> the SHIFT+A menu?
>> >>>


>> >>> Referenced node group are quite "risky" since compositing session
>> >>> works
>> >>> most likely WYSIWYG and as soon as you change something you have to


>> >>> check
>> >>> back each project... but I get your point Diego... I'm very used to
>> >>> linked
>> >>> group, they are so useful and I hope they will be empowered a lot with


>> >>> gooseberry since Proxyfication have room for for lot of improvement.
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>


>> >>> 2014-05-25 4:26 GMT+02:00 David McSween <3pointedit at gmail.com>:
>> >>>
>> >>> Don't forget the addon Node Presets


>> >>>
>> >>>http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Compositing/Compositing_Presets


>> >>> I think you can add node groups and store them in a portable file.
>> >>>
>> >>> On 25 May 2014 09:59, "Diego Gangl" <dnicolas at gmail.com> wrote:


>> >>>
>> >>> >> It is possible to clamp (blacks and whites individually even), but
>> >>> >> whenever I want to do it I have to add gazillion nodes. It takes


>> >>> >> time.
>> >>> >> My
>> >>> >> intention is to make it with a single click.
>> >>>
>> >>> You can turn them into a group, plug the math values into group


>> >>> inputs, name it and bam! your own Clamp Node that you can add from the
>> >>> group menu.
>> >>>
>> >>> > Isn't there a way to develop few nodegroup store them somewhere and


>> >>> > recall
>> >>> > them in a personal group list or add them in the lists we already
>> >>> > have?
>> >>>
>> >>> There's two ways:


>> >>>
>> >>> 1- Make the groups in a new (empty) blend file, then save it as your
>> >>> start-up file (ctrl+U). The node groups will be available in every new
>> >>> file you make.


>> >>>
>> >>> 2- Make a "Node Library" file. Make all your groups there, then make a
>> >>> new empty file and link all the groups from the library file. Save it


>> >>> as your start-up file and you get all the groups. The cool thing is
>> >>> that if you tweak the groups inside the lib file, they will be upated
>> >>> in all the blend files that link them.


>> >>>
>> >>> Gooseberry is going to bring a lot of developement into asset
>> >>> management, so it will get better.
>> >>>
>> >>>


>> >>> 2014-05-24 7:00 GMT-03:00 Francesco Paglia <f.paglia.80 at gmail.com>:
>> >>> > Isn't there a way to develop few nodegroup store them somewhere and


>> >>> > recall
>> >>> > them in a personal group list or add them in the lists we already
>> >>> > have?
>> >>> > Could it be a python add-on?


>> >>> > This would help us skip the tedious part of reloading those node
>> >>> > every
>> >>> > time
>> >>> > a new blend file is created and also could help us distribute those


>> >>> > nodes in
>> >>> > their coherent place.
>> >>> >
>> >>> >
>> >>> >
>> >>> > 2014-05-24 11:31 GMT+02:00 Bartek Skorupa (priv)


>> >>> > <bartekskorupa at bartekskorupa.com>:
>> >>> >
>> >>> >> It is possible to clamp (blacks and whites individually even), but


>> >>> >> whenever I want to do it I have to add gazillion nodes. It takes
>> >>> >> time.
>> >>> >> My
>> >>> >> intention is to make it with a single click.


>> >>> >> How much time did it take you to set up this fantastic node tree of
>> >>> >> yours?
>> >>> >> If it's more than one second - itś too much. It should be: Decision


>> >>> >> =>
>> >>> >> 1
>> >>> >> second later: DONE.
>> >>> >>
>> >>> >>
>> >>> >> Bartek Skorupa


>> >>> >>
>> >>> >> www.bartekskorupa.com
>> >>> >>
>> >>> >> On 24 maj 2014, at 00:10, Sean Kennedy <mack_dadd2 at hotmail.com>


>> >>> >> wrote:
>> >>> >>
>> >>> >> Ah, great idea! We could even set one up with RGB, one on each
>> >>> >> channel,
>> >>> >> and save it as a nodegroup.


>> >>> >> Thanks! So obvious, don't know why we didn't think of this. :)
>> >>> >>
>> >>> >> I'm going to set one up today.
>> >>> >>


>> >>> >> sean
>> >>> >>
>> >>> >> > From: dnicolas at gmail.com
>> >>> >> > Date: Fri, 23 May 2014 19:07:28 -0300


>> >>> >> > To: bf-compositor at blender.org
>> >>> >> > Subject: Re: [Bf-compositor] Clamping (Mix, Math, RGB Curves)


>> >>> >> >
>> >>> >> > Hi all, I don't know how Blender's handles colors internally but
>> >>> >> > wouldn't this work?
>> >>> >> > http://www.pasteall.org/pic/show.php?id=71736


>> >>> >> > (or are the V values already mapped to 0-1 from the separate
>> >>> >> > node?)
>> >>> >> >
>> >>> >> > Cheers,


>> >>> >> >
>> >>> >> > 2014-05-23 18:46 GMT-03:00 Sean Kennedy <mack_dadd2 at hotmail.com>:
>> >>> >> > > Could we set the value of the clamp? It could come in as


>> >>> >> > > defaults
>> >>> >> > > of
>> >>> >> > > 1.0 and
>> >>> >> > > 0.0, but we could alter it to whatever we wanted. At R&H, most


>> >>> >> > > of
>> >>> >> > > the
>> >>> >> > > time
>> >>> >> > > we clamped brights around 14-16. We'd only turn it down under


>> >>> >> > > that
>> >>> >> > > if
>> >>> >> > > we got
>> >>> >> > > bad pixels when rendering.
>> >>> >> > >


>> >>> >> > > If you had a superbright red, like R 12, G 3, B 4, and you put
>> >>> >> > > a
>> >>> >> > > clamp
>> >>> >> > > of 1


>> >>> >> > > on it, obviously it's going to set each value to 1, so what was
>> >>> >> > > red
>> >>> >> > > now
>> >>> >> > > reads as white. But it would still be useful.


>> >>> >> > >
>> >>> >> > > After Effects clamp tool
>> >>> >> >
>> >>> >> > >
>> >>> >> > > >


>> >>> >> > > > > >http://cdn.aescripts.com/media/catalog/product/cache/1/image/800x600/040ec09b1e35df139433887a97daa66f/f/t/ft-clamp-ui_1.png


>> >>> >> > >
>> >>> >> > > Nuke clamp is in the color grade node
>> >>> >> >
>> >>> >> > >
>> >>> >> > > >


>> >>> >> > > > > >http://docs.thefoundry.co.uk/nuke/63/pythondevguide/_images/getMinMax_01.png


>> >>> >> > >
>> >>> >> > > I'm not posting the images to say "this is how we should do
>> >>> >> > > it",
>> >>> >> > > but


>> >>> >> > > rather,
>> >>> >> > > to say it is useful and professional compositors would indeed
>> >>> >> > > use
>> >>> >> > > it


>> >>> >> > > often.
>> >>> >> > >
>> >>> >> > > In fact, I was working on a shot this week that could have used
>> >>> >> > > it. I


>> >>> >> > > was
>> >>> >> > > given stock footage from a client, and I have no idea how much
>> >>> >> > > they'll
>> >>> >> > > color


>> >>> >> > > correct it in post once I deliver the final vfx shot. SO I have
>> >>> >> > > to
>> >>> >> > > make sure
>> >>> >> > > all my blacks are in line with what is in the plate. I put a


>> >>> >> > > gamma
>> >>> >> > > on
>> >>> >> > > the
>> >>> >> > > plate just to view the black levels and see how they match up


>> >>> >> > > when
>> >>> >> > > pushed
>> >>> >> > > really far.
>> >>> >> > >https://dl.dropboxusercontent.com/u/10553822/clamp_blacks_01.jpg


>> >>> >> > >
>> >>> >> > > Since we don't have a clamp, I ended up putting a mix node
>> >>> >> > > right
>> >>> >> > > after


>> >>> >> > > the
>> >>> >> > > stock footage node, setting it to Lighten, and making the color
>> >>> >> > > over
>> >>> >> > > it


>> >>> >> > > black. then I slowly raised it while watching until the blacks
>> >>> >> > > all
>> >>> >> > > came in
>> >>> >> > > line. Would have been much easier to sample the value of the


>> >>> >> > > darkest
>> >>> >> > > dark I
>> >>> >> > > wanted in the shot, throw a clamp node on with the black clamp
>> >>> >> > > set


>> >>> >> > > to
>> >>> >> > > those
>> >>> >> > > values.
>> >>> >> > >
>> >>> >> > > In fact, at R&H, the Black Clamp node let you set an individual


>> >>> >> > > value
>> >>> >> > > for R,
>> >>> >> > > G, and B. And it had a color picker so you could just sample
>> >>> >> > > the


>> >>> >> > > image
>> >>> >> > > and
>> >>> >> > > the values would fill in automatically.
>> >>> >> > >


>> >>> >> > > Anyway, just throwing out my $0.02. Obviously I've found a
>> >>> >> > > workaround
>> >>> >> > > and
>> >>> >> > > can live with it, but it would sure be great to someday see a


>> >>> >> > > clamp
>> >>> >> > > node.
>> >>> >> > >
>> >>> >> > > ________________________________


>> >>> >> > > Date: Fri, 23 May 2014 14:21:40 -0700
>> >>> >> > >
>> >>> >> > > From: troy.sobotka at gmail.com


>> >>> >> > > To: bf-compositor at blender.org
>> >>> >> > > Subject: Re: [Bf-compositor] Clamping (Mix, Math, RGB Curves)


>> >>> >> > >
>> >>> >> > >
>> >>> >> > > On May 23, 2014 1:56 PM, "Bartek Skorupa (priv)"
>> >>> >> > > <bartekskorupa at bartekskorupa.com> wrote:


>> >>> >> > >
>> >>> >> > >> When I say: "clamp blacks" I always mean: set every value
>> >>> >> > >> below
>> >>> >> > >> 0.0


>> >>> >> > >> to
>> >>> >> > >> 0.0.
>> >>> >> > >> When I say: "clamp whites" I always mean: set every value

>> >>> >> > >> above

>> >>> >> > >> 1.0
>> >>> >> > >> to
>> >>> >> > >> 1.0.
>> >>> >> > >> Every compositing artist will know what I mean.


>> >>> >> > >
>> >>> >> > > If we can generate a clamp / scale node, I am all for it.
>> >>> >> > >
>> >>> >> > > I am saying there is no concept of white in a scene referred


>> >>> >> > > model,
>> >>> >> > > and as
>> >>> >> > > such, you have to be careful as to not write nodes that break
>> >>> >> > > the


>> >>> >> > > system.
>> >>> >> > >
>> >>> >> > > It is that simple. No white. No brighter than white. So sorry,
>> >>> >> > > "Every


>> >>> >> > > artist..." is actually "Every artist unfamiliar with HDR work."
>> >>> >> > >
>> >>> >> > > So a clamp node _must_ not make the erroneous assumption that


>> >>> >> > > 1.0
>> >>> >> > > means
>> >>> >> > > anything special, and rather provide for an arbitrary value
>> >>> >> > > range.


>> >>> >> > >
>> >>> >> > > If this all seems like speaking an alien language, it is
>> >>> >> > > precisely
>> >>> >> > > why


>> >>> >> > > I
>> >>> >> > > chimed in and said "Whoa."
>> >>> >> > >
>> >>> >> > > There are already nodes that are broken because of erroneous


>> >>> >> > > assumptions. It
>> >>> >> > > would be a shame to make more.
>> >>> >> > >
>> >>> >> > > With respect,


>> >>> >> > > TJS
>> >>> >> > >
>> >>> >> > >
>> >>> >> > > _______________________________________________ Bf-compositor


>> >>> >> > > mailing
>> >>> >> > > list
>> >>> >> > > Bf-compositor at blender.org


>> >>> >> > > http://lists.blender.org/mailman/listinfo/bf-compositor
>> >>> >> > >


>> >>> >> > > _______________________________________________
>> >>> >> > > Bf-compositor mailing list
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>> >>> >> > _______________________________________________
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>> >>> >> > http://lists.blender.org/mailman/listinfo/bf-compositor
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>> >>> >> Bf-compositor mailing list
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>> >>> >>
>> >>> >>
>> >>> >>
>> >>> >> _______________________________________________
>> >>> >> Bf-compositor mailing list


>> >>> >> Bf-compositor at blender.org
>> >>> >> http://lists.blender.org/mailman/listinfo/bf-compositor


>> >>> >>
>> >>> >
>> >>> >
>> >>> >
>> >>> > --
>> >>> > Francesco Paglia
>> >>> > Vfx and Production Supervisor


>> >>> >
>> >>> > mobile  +39 347.82.12.473
>> >>> > e-mail   f.paglia.80 at gmail.com


>> >>> >
>> >>> >
>> >>> > _______________________________________________
>> >>> > Bf-compositor mailing list
>> >>> > Bf-compositor at blender.org


>> >>> > http://lists.blender.org/mailman/listinfo/bf-compositor
>> >>> >
>> >>> _______________________________________________


>> >>> Bf-compositor mailing list
>> >>> Bf-compositor at blender.org
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>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> Bf-compositor mailing list
>> >>> Bf-compositor at blender.org


>> >>> http://lists.blender.org/mailman/listinfo/bf-compositor
>> >>>
>> >>>


>> >>>
>> >>>
>> >>> --
>> >>> Francesco Paglia
>> >>> Vfx and Production Supervisor
>> >>>
>> >>> mobile  +39 347.82.12.473


>> >>> e-mail   f.paglia.80 at gmail.com
>> >>>
>> >>>
>> >>> _______________________________________________ Bf-compositor mailing


>> >>> list Bf-compositor at blender.org
>> >>> http://lists.blender.org/mailman/listinfo/bf-compositor


>> >>>
>> >>> _______________________________________________
>> >>> Bf-compositor mailing list
>> >>> Bf-compositor at blender.org


>> >>> http://lists.blender.org/mailman/listinfo/bf-compositor
>> >>>
>> >>


>> >>
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>> >> Bf-compositor at blender.org


>> >> http://lists.blender.org/mailman/listinfo/bf-compositor
>> >>
>> >
>> >


>> >
>> > --
>> > Francesco Paglia
>> > Vfx and Production Supervisor
>> >
>> > mobile  +39 347.82.12.473
>> > e-mail   f.paglia.80 at gmail.com


>> >
>> >
>> > _______________________________________________
>> > Bf-compositor mailing list
>> > Bf-compositor at blender.org


>> > http://lists.blender.org/mailman/listinfo/bf-compositor
>> >
>> _______________________________________________


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>> Bf-compositor at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-compositor


>
>
>
>
> --
> Francesco Paglia
> Vfx and Production Supervisor
>
> mobile  +39 347.82.12.473
> e-mail   f.paglia.80 at gmail.com


>
>
> _______________________________________________
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Francesco PagliaVfx and Production Supervisor
mobile  +39 347.82.12.473

e-mail   f.paglia.80 at gmail.com

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