[Bf-compositor] [enh] Node Socket Swapping

Aditia A. Pratama aditia.ap at gmail.com
Tue Nov 19 10:25:01 CET 2013


The detach output use alt+click not ctrl+click. Just try with ctrl+click
but it just cut the node noodle.


On Tue, Nov 19, 2013 at 4:11 PM, Lukas Tönne <lukas.toenne at gmail.com> wrote:

> Problem with swapping links is that the information currently available in
> nodes is not sufficient to make good guesses about which sockets can swap
> links among each other. We'd need some sort of tags on sockets to indicate
> to the operator which of these sockets are interchangeable (similar issue
> with muting, see http://developer.blender.org/T37334).
>
> The "detach output" feature exists already! Use ctrl+click on output
> socket to disconnect all links and put them somewhere else, just like
> disconnecting input links works by default. Also works with multiple links,
> quite handy imo.
>
>
> On Tue, Nov 19, 2013 at 9:38 AM, Bartek Skorupa (priv) <
> bartekskorupa at bartekskorupa.com> wrote:
>
>> At first when I noticed that swapping disappeared I thought it's a bug.
>> There are situations when it was confusing, because you had to remember
>> to unlink one input, but on the other hand swapping inputs of Mix / Alpha
>> Over / Math nodes is (was) pretty handy.
>> I'd go a bit further with what you propose:
>>
>> 1.) To swap 2 nodes, hold down a modifier key
>>
>> Why not:
>> "To swap - just drag the link. NOT to swap - hold down modifier's key"
>>
>> I'd also like to mention one feature that I'm often missing: Ability to
>> detach link from output to move it to another output. This one may be
>> tricky though because we can have several links going out from single
>> output.
>> But we could have something like this:
>> Now Ctrl LMB drag cuts the link, Shift LMB drag adds reroute.
>> We could have Ctrl-Shift LMB to detach input with possibility to
>> reconnect (it would "glue" to the cursor, exactly the way as when you add
>> new link by dragging from one socket to another)
>> You could click on the output socket itself and when only one link is
>> attached to it it would get detached, but when more links go out of it
>> you'd have to move the cursor over the link itself.
>> Ctrl-Shift-LMB should switch us to "modal", such that you can "escape" or
>> RMB to resign.
>>
>> Cheers
>>
>>  Bartek Skorupa
>>
>> www.bartekskorupa.com
>>
>> On 19 lis 2013, at 08:25, Sebastian König <sebastiankoenig at posteo.de>
>> wrote:
>>
>> Hi!
>>
>> As mentioned in the post below, the behavior of node sockets has been
>> changed recently, so that autoconnect is disabled entirely.
>> This is nice for the most part, but in some cases it has in fact been
>> very handy, especially if you just wanted to swap the 2 inputs for mix or
>> math nodes.
>> So I propose to bring node-swapping back, but with a modification. There
>> could be 2 ways of doing it:
>>
>> 1.) To swap 2 nodes, hold down a modifier key after disconnecting the
>> first socket and before reconnecting it to the second socket. For example
>> Alt or Shift. (Shift would be nice because it makes some sense in the
>> literal way, but probably Alt comes to mind faster).
>>
>> 2.) There could be an operator with hotkey to just swap 2 socket inputs.
>> Advantage: Searchable via Spacebar, can be found in the menu, faster to do.
>>
>> Or how about just doing both?
>> Personally I need to swap inputs very often for math/mix, so having a
>> hotkey would be nice.
>>
>> What do you think?
>>
>> Cheers,
>>
>> Seb
>>
>>
>> On 19. November 2013 at 05:46:31, LswaN (subscription57 at live.com<//subscription57 at live.com>)
>> wrote:
>>
>> I'd like to add my 2 cents here. Regarding the thumbnails, I think hidden
>> by default is a bit better than removing them altogether. I agree with
>> David that thumbs can be helpful when you just need a quick at-a-glance
>> view of what is going on in a set of nodes.
>>
>> Also, Blender did auto-link new nodes to your selected node at one time,
>> but iirc the feature was removed because people often found its choices for
>> linking  confusing/unpredictable. For example, if you added a mix node, you
>> might end up with the auto-link connected to the wrong input of the mix
>> node.
>> Personally, I liked the feature (even though it wasn't perfect), so I
>> wouldn't mind seeing it make a comeback.
>>
>> On 11/18/2013 8:57 PM, Aditia A. Pratama wrote:
>>
>> I agree with sean. Thumbs take to much space for me...but yeah for only
>> for non-footage nodes. I also propose to hide node by default option in
>> user pref, so when calling node it will in hidden mode which is very easy
>> to navigate and attach.
>>
>> There's also one usability request by me, but need your opinion guys. How
>> about auto link nodes. Let say I've selected image node and then I called
>> blur node, it will auto linked by last selected node, so instead drag your
>> node around it will be more faster that way IMO.
>>
>> For viewer node, i think it's better to have canvas like vse.
>> On Nov 19, 2013 5:37 AM, "David McSween" <3pointedit at gmail.com> wrote:
>>
>>> Yes I agree that thumbs can become clutter and are often inaccurate but
>>> they provide handy visual ques or sign posts for your process. Perhaps
>>> default to closed/hidden would be better. They can be replaced with viewer
>>> nodes but you can't send multiple viewer nodes to the uv image window. It
>>> would be really helpful to allocate unique names to viewer nodes, so that
>>> you can call them independently on their own uv image windows. This would
>>> allow the user to compare details of node outputs.
>>> On 19 Nov 2013 07:30, "Sean Kennedy" <mack_dadd2 at hotmail.com> wrote:
>>>
>>>>  I'm all for removing thumbnails, at least on non-footage nodes. It
>>>> could be useful on image nodes, movie clips, etc, because if you have a lot
>>>> of footage being used, it could help keep it visually organized. But even
>>>> on those, making it default to not show the thumbnail is ideal.
>>>>
>>>> sean
>>>>
>>>>  ------------------------------
>>>> Date: Mon, 18 Nov 2013 22:20:08 +0100
>>>> From: m.dewanchand at atmind.nl
>>>> To: bf-compositor at blender.org
>>>> Subject: Re: [Bf-compositor] Wiki Page
>>>>
>>>> Hi Sebastian,
>>>>
>>>> Nice! Just missing some priorities....
>>>> Regarding status updates; when starting a project the developer can
>>>> create a page for it, containing details about the project / solution /
>>>> progress, and link it to the main page.
>>>>
>>>> So should we start removing thumbnail previews? If yes, do you also
>>>> want to remove the preview from the input- and output nodes?
>>>>
>>>> Rgds,
>>>> J & M
>>>>
>>>> Sebastian König schreef op 11/8/13 1:25 PM:
>>>>
>>>>  Hey all!
>>>>
>>>>  I have started to fill in the wiki page.
>>>>  http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor
>>>>  I'm not super experienced with Wiki editing, so feel free to edit and
>>>> elaborate.
>>>>  I am also open to suggestions how to improve the
>>>> order/appearance/structure.
>>>>
>>>>  Probably there should also be some kind of indication what’s being
>>>> worked on, what’s the status etc.
>>>>
>>>>  More to come.
>>>>
>>>>  Cheers!
>>>>
>>>>  Sebastian
>>>>
>>>>
>>>>
>>>>
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