[Bf-committers] Handling of user data.

Zack Brown zacharyb at gmail.com
Tue May 10 22:12:55 CEST 2022


Hi,

I'm also curious about this issue. It seems like Ray is giving one side of
the argument, but I'm not clear on the other side. This can't simply be a
debate between one group that is in favor of destroying user data, and
another group that opposes it.

Looking at the developer task, it seems like one concern is that any
solution to the problem would need to take account of workflow issues, so
that production workflows won't be slowed down. I'd like to hear an example
of a production workflow that relies on blender's current behavior, and how
it might be slowed down if the data were simply not deleted instead.

There definitely seems to be something to what Ray says, about saving users
from a data-loss baptism of fire. And there also seems to be something to
what Bastien says, about various big projects that currently have a higher
priority than fixing a standard blender behavior that has always been this
way. I know there are a lot of features I eagerly look forward to, more
than fixes for some of the known misfeatures. But I also know that I got
bit by the inexplicable data-loss issue myself at first, and it was a pain
in the butt.

Could someone take a stab at explaining what this debate really is about,
in such a way that both sides would feel fairly represented? All I know
right now is that there's a disagreement about something that currently
feels over my head.

Be well,
Zack





On Tue, May 10, 2022 at 9:05 PM Ray Molenkamp via Bf-committers <
bf-committers at blender.org> wrote:

> That task is over 3 years old though, it mostly reconfirms
> the notion that the people who set the priorities just
> don't see silently destroying end user data being a problem.
>
> I hope this short thread serves as a wake-up call and this
> and the other core improvements you mentioned will be made
> more of a priority and time will actually be allocated for
> it in the next release cycle.
>
> But I'm not getting my hopes up here.
>
> --Ray
> On 2022-05-10 12:54 a.m., Bastien Montagne via Bf-committers wrote:
> > Hi Ray,
> >
> > We already have a task to address this issue:
> >
> > https://developer.blender.org/T61209
> >
> > But this needs time to be properly handled, and these days we spend
> everything besides regular maintenance on 'big projects', so... this one
> and several other relatively small core improvements and fixes keep being
> delayed from one release to the other.
> >
> > -- Bastien
> >
> > On 5/9/22 21:12, Ray Molenkamp via Bf-committers wrote:
> >> All,
> >>
> >> It's been years [1] (2018) since I last was rather
> >> vocal on this subject, but how is this [2] still
> >> happening? "Yes, blender deleted your data (and silently
> >> at that), that means it's working correctly!" cannot
> >> possibly be the best we can do, is it?
> >>
> >> While I'm excited with all the directions blender
> >> development is currently going, it's utterly depressing that
> >> users are still losing data on a daily basis because
> >> we can't quite get the basics right like "do not delete the
> >> users data without their consent".
> >>
> >> These are *NOT* isolated incidents [3]. Losing your
> >> data and learning about "the fake user" shouldn't be
> >> a right of passage to become "a real blender user".
> >> Users shouldn't be silently *losing* data in an operation
> >> ironically called *saving*. That's crazy, no other
> >> application behaves like this!
> >>
> >> Yes, I know this is how we have always done it. No,
> >> this is not OK, never was.
> >>   Ton: Please make protecting the user’s data a
> >> priority, as it doesn’t seem this will happen otherwise.
> >>
> >> --Ray
> >>
> >>
> >> [1] https://devtalk.blender.org/t/oh-no/505/2
> >> [2] https://developer.blender.org/T97968
> >> [3] https://devtalk.blender.org/t/more/22715
> >>
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-- 
Zack Brown


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