[Bf-committers] Task force: Mark non-trivial DNA as such for C++
Sergey Sharybin
sergey at blender.org
Tue Mar 29 12:05:03 CEST 2022
Hi everyone,
With more parts of Blender moving to C++ some of the shortcomings of
old-style DNA structures started to become a bit of annoyance for on-going
development (compiler warnings, not-so-semanticly-obvious code, ...).
Me and Jacques did some ground work to make operations on DNA structures
from C++ code more modern and more in a way which C++ developers
expect them to be.
We've covered a handful of DNA structures, but there are much more to
cover. Likely, it is a straightforward process, which is easy to multi-task
and has the full benefit of module developers and volunteers around!
More details of what and how are written up in the
https://developer.blender.org/T96847
If you have any questions talk to me on blender-coder chat.
Best regards,
- Sergey -
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Sergey Sharybin - sergey at blender.org - www.blender.org
Principal Software Engineer, Blender
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
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