[Bf-committers] Attribution style for commits

happysmash27 happysmash27 at protonmail.com
Sun Jul 31 07:48:21 CEST 2022


Any update? It has been 20 days but still no response.

------- Original Message -------
On Sunday, July 10th, 2022 at 20:47, happysmash27 <happysmash27 at protonmail.com> wrote:


> I do not mind sharing my legal name privately where it can be updated in the future if/when I change it. My legal name is already linked in several places; I just don't want people to mistakenly refer to me by it when it is more of an ID than something I am actually usually referred to by. Where might I be able to send it?
>
> ------- Original Message -------
> On Saturday, July 9th, 2022 at 01:31, Ton Roosendaal via Bf-committers bf-committers at blender.org wrote:
>
>
>
> > Hi,
> >
> > We do not allow anonymous commits in Blender code. We always ask people
> > to identify themselves (can be done in private, to Blender
> > Foundation/Institute staff). It is still my wish to implement a friendly
> > CLA for contributors, just to protect Blender and ensure we can remain
> > Free Software reliably.
> >
> > You describe a quite unique situation for yourself, where you wish to
> > keep your legal identity private and even change it.
> >
> > In that case, I advise you to just waive all rights (copyright and
> > attributions) of your code contributions to Blender. The Blender
> > developer, who then accepts your patch, will commit it under his own
> > name, and under Blender Foundation copyright. In the commit log, a
> > reference to the patch submission can be made.
> >
> > The patch submission itself will be logged and backed up, that way there
> > will be a trace back to your nickname and past conversations.
> >
> > Note: I am not a copyright expert. I also could not find good
> > suggestions online from other projects accepting anonymous code.
> >
> > Thanks,
> >
> > -Ton-
> >
> > ----------------------------------------------------------------------
> > Ton Roosendaal - ton at blender.org - www.blender.org
> > Chairman Blender Foundation, CEO Blender Institute / Studio
> > Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
> >
> > On 08/07/2022 05:31, happysmash27 via Bf-committers wrote:
> >
> > > Hello. For my current pull request (https://developer.blender.org/D15306) and for future, hopefully more complex pull requests, there is currently an issue in terms of attribution. I would prefer to be attributed under "happysmash27", as this is my main identity online and unlikely to change in the near future. Updating my profile to use a first-last name system would have the problems of:
> > >
> > > – My first and last name are shared by over 10,000 other people in the US alone, so is not a good identifier.
> > > – I do not plan to use my current legal name for that long in the future as it is not very good. So, this identifier will likely become outdated a lot quicker than happysmash27 where my website happysmash27.me is registered for the next decade or so and has history going back around a decade.
> > > – I could potentially use the name people actually call me in real life in combination with my last name, which I may change my name to, but this still does come with some problems and I would prefer not to as:
> > > – This is not currently my legal name.
> > > – When I do eventually change my legal name, I may end up going with something else.
> > > – Although my online identity and legal one are fairly strongly linked (mostly in the form of people IRL knowing my screen name), I would still prefer not to have my legal name as easily looked up online as having it on a public forum would create.
> > >
> > > Could this be done, while still having me listed as the author? I was advised to contact the project administrators, and if I understand correctly I think this would be the forum to discuss this.
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