[Bf-committers] Bf-committers Digest, Vol 1112, Issue 1

Scott Spadea scottspadea at gmail.com
Sat Jul 9 20:50:31 CEST 2022

when I search for blender, I get an ad on google for a phishing site
as the top result...

I reported this to google, but I am worried some people will get
viruses from this scam.

On 7/9/22, bf-committers-request at blender.org
<bf-committers-request at blender.org> wrote:
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>    1. Re: Attribution style for commits (Ton Roosendaal)
> ----------------------------------------------------------------------
> Message: 1
> Date: Sat, 9 Jul 2022 10:31:42 +0200
> From: Ton Roosendaal <ton at blender.org>
> To: happysmash27 via Bf-committers <bf-committers at blender.org>
> Subject: Re: [Bf-committers] Attribution style for commits
> Message-ID: <b5ad81f2-0bfd-7517-2b68-bdd1352c3276 at blender.org>
> Content-Type: text/plain; charset=UTF-8; format=flowed
> Hi,
> We do not allow anonymous commits in Blender code. We always ask people
> to identify themselves (can be done in private, to Blender
> Foundation/Institute staff). It is still my wish to implement a friendly
> CLA for contributors, just to protect Blender and ensure we can remain
> Free Software reliably.
> You describe a quite unique situation for yourself, where you wish to
> keep your legal identity private and even change it.
> In that case, I advise you to just waive all rights (copyright and
> attributions) of your code contributions to Blender. The Blender
> developer, who then accepts your patch, will commit it under his own
> name, and under Blender Foundation copyright. In the commit log, a
> reference to the patch submission can be made.
> The patch submission itself will be logged and backed up, that way there
> will be a trace back to your nickname and past conversations.
> Note: I am not a copyright expert. I also could not find good
> suggestions online from other projects accepting anonymous code.
> Thanks,
> -Ton-
> ----------------------------------------------------------------------
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation, CEO Blender Institute / Studio
> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
> On 08/07/2022 05:31, happysmash27 via Bf-committers wrote:
>> Hello. For my current pull request (https://developer.blender.org/D15306)
>> and for future, hopefully more complex pull requests, there is currently
>> an issue in terms of attribution. I would prefer to be attributed under
>> "happysmash27", as this is my main identity online and unlikely to change
>> in the near future. Updating my profile to use a first-last name system
>> would have the problems of:
>> – My first and last name are shared by over 10,000 other people in the US
>> alone, so is not a good identifier.
>> – I do not plan to use my current legal name for that long in the future
>> as it is not very good. So, this identifier will likely become outdated a
>> lot quicker than happysmash27 where my website happysmash27.me is
>> registered for the next decade or so and has history going back around a
>> decade.
>> – I could potentially use the name people actually call me in real life in
>> combination with my last name, which I may change my name to, but this
>> still does come with some problems and I would prefer not to as:
>>    – This is not currently my legal name.
>>    – When I do eventually change my legal name, I may end up going with
>> something else.
>>    – Although my online identity and legal one are fairly strongly linked
>> (mostly in the form of people IRL knowing my screen name), I would still
>> prefer not to have my legal name as easily looked up online as having it
>> on a public forum would create.
>> Could this be done, while still having me listed as the author? I was
>> advised to contact the project administrators, and if I understand
>> correctly I think this would be the forum to discuss this.
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