[Bf-committers] Kapanma Sorunu

Thomas Dinges thomas at blender.org
Fri Jul 1 21:43:12 CEST 2022


Please, let's not have a language meta discussion on this mailing list, 
this is absolutely off-topic.

Am 01.07.2022 um 20:28 schrieb Hadrien Brissaud via Bf-committers:
> Politiquement l'idée me plaît, toutefois la solution de l'anglais comme
> langue véhiculaire a cela comme avantage qu'elle ne demande pas de
> traducteur. Le biais envers l'anglais ceci dit, est bien réel.
>
> Cheers,
>
> On Fri, 1 Jul 2022 at 21:02, Zack Brown via Bf-committers <
> bf-committers at blender.org> wrote:
>
>> No, I really think no one would have any problem at all if we all replied
>> to emails in our own language. It seems perfectly natural.
>>
>> Also, I think you're making a logical error. You say that *since* blender
>> is developed in English, *therefore* it makes sense to use English as the
>> language. Well, I would counter that *since* everyone is required to speak
>> english, *therefore* blender itself tends to be overly english-centric.
>>
>> If blender development were encouraged in everyone's native language, it
>> would certainly have an effect on blender, and perhaps make English a
>> little bit less of an automatic default.
>>
>> Be well,
>> Zack
>>
>> On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink <brokkolibrocken at gmail.com>
>> wrote:
>>
>>> Hallo Zack,
>>>
>>> Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner
>>> eigenen Muttersprache auf Emails antworten würde.
>>> Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail
>>> Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch
>>> betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler
>>> Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf
>>> Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen.
>>>
>>> Anders herum ist es doch viel einfacher, wenn nur die Person, die die
>> Mail
>>> an diesen Verteiler schreibt, ihren Übersetzer benutzt.
>>> Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen.
>>>
>>> Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren.
>>>
>>> Mit freundlichen Grüßen
>>> Raimund Klink
>>>
>>> Zack Brown via Bf-committers <bf-committers at blender.org> schrieb am Fr.,
>>> 1. Juli 2022, 17:16:
>>>
>>>> Hi everyone,
>>>>
>>>> I'm curious about the recommendation to use English. Is it really
>>>> necessary? It seems to put a big burden on people who might want to
>>>> participate in blender development, without providing much benefit.
>>>>
>>>> Just as the person posting the email could use an online translation
>>>> service, the people reading it could do the same. In any modern browser,
>>>> the option to translate, even automatically, is pretty straightforward.
>>>>
>>>> Why not encourage everyone to participate in their own native tongue?
>> This
>>>> places the lowest barrier to entry on everyone, without creating an
>>>> extreme
>>>> favoritism towards native English speakers, while placing only a
>> slightly
>>>> higher burden on people who have already demonstrated a commitment to
>> the
>>>> project.
>>>>
>>>> Be well,
>>>> Zack
>>>>
>>>>
>>>> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
>>>> bf-committers at blender.org> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> please report issues with Blender to our bug tracking system. [1] You
>>>>> can do that from within Blender by going to "Help -> Report a Bug".
>>>>>
>>>>> It will also be helpful to report issues in English. Try an online
>>>>> translator or ask someone to help you with that.
>>>>>
>>>>> Your hardware is definitely supported but it's difficult to say more
>>>>> without further information.
>>>>>
>>>>> Best regards,
>>>>>
>>>>> Thomas
>>>>>
>>>>> [1] https://developer.blender.org/
>>>>>
>>>>> Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:
>>>>>> Merhaba ;
>>>>>>
>>>>>> Yaklaşık 2 aydır blender kullanıyorum.
>>>>>>
>>>>>> Render alırken ve projenin ilerleyişinde sürekli olarak otomatik
>>>> kapanma
>>>>>> sorunu yaşıyorum.
>>>>>>
>>>>>> Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin
>>>>> olabilirim.
>>>>>> Şu an proje boyutu 1.5 gb
>>>>>>
>>>>>> Eevee render motorunda düşük çözünürlükte render alamıyorum.
>>>>>>
>>>>>> Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz
>>>>> adına
>>>>>> gerekli bilgileri paylaşıyorum.
>>>>>>
>>>>>> BIOS : CP171
>>>>>> İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
>>>>>> RAM : 8 GB
>>>>>> GRAFİK KARTI : NVIDIA GeForce  GTX 1650
>>>>>>
>>>>>> Sevgilerimle..
>>>>>>
>>>>>> İyi çalışmalar..
>>>>>> _______________________________________________
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>>>>>> Bf-committers at blender.org
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>>>>> --
>>>>> Thomas Dinges  -  thomas at blender.org   -  www.blender.org
>>>>> Developer Community Coordinator at Blender
>>>>> Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
>>>>>
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
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>>>>>
>>>>
>>>> --
>>>> Zack Brown
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
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>>>> https://lists.blender.org/mailman/listinfo/bf-committers
>>>>
>> --
>> Zack Brown
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
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>> https://lists.blender.org/mailman/listinfo/bf-committers
>>
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-- 
Thomas Dinges  -  thomas at blender.org   -  www.blender.org
Developer Community Coordinator at Blender
Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands



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