[Bf-committers] Kapanma Sorunu

Hadrien Brissaud hadriscus at gmail.com
Fri Jul 1 20:28:30 CEST 2022


Politiquement l'idée me plaît, toutefois la solution de l'anglais comme
langue véhiculaire a cela comme avantage qu'elle ne demande pas de
traducteur. Le biais envers l'anglais ceci dit, est bien réel.

Cheers,

On Fri, 1 Jul 2022 at 21:02, Zack Brown via Bf-committers <
bf-committers at blender.org> wrote:

> No, I really think no one would have any problem at all if we all replied
> to emails in our own language. It seems perfectly natural.
>
> Also, I think you're making a logical error. You say that *since* blender
> is developed in English, *therefore* it makes sense to use English as the
> language. Well, I would counter that *since* everyone is required to speak
> english, *therefore* blender itself tends to be overly english-centric.
>
> If blender development were encouraged in everyone's native language, it
> would certainly have an effect on blender, and perhaps make English a
> little bit less of an automatic default.
>
> Be well,
> Zack
>
> On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink <brokkolibrocken at gmail.com>
> wrote:
>
> > Hallo Zack,
> >
> > Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner
> > eigenen Muttersprache auf Emails antworten würde.
> > Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail
> > Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch
> > betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler
> > Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf
> > Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen.
> >
> > Anders herum ist es doch viel einfacher, wenn nur die Person, die die
> Mail
> > an diesen Verteiler schreibt, ihren Übersetzer benutzt.
> > Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen.
> >
> > Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren.
> >
> > Mit freundlichen Grüßen
> > Raimund Klink
> >
> > Zack Brown via Bf-committers <bf-committers at blender.org> schrieb am Fr.,
> > 1. Juli 2022, 17:16:
> >
> >> Hi everyone,
> >>
> >> I'm curious about the recommendation to use English. Is it really
> >> necessary? It seems to put a big burden on people who might want to
> >> participate in blender development, without providing much benefit.
> >>
> >> Just as the person posting the email could use an online translation
> >> service, the people reading it could do the same. In any modern browser,
> >> the option to translate, even automatically, is pretty straightforward.
> >>
> >> Why not encourage everyone to participate in their own native tongue?
> This
> >> places the lowest barrier to entry on everyone, without creating an
> >> extreme
> >> favoritism towards native English speakers, while placing only a
> slightly
> >> higher burden on people who have already demonstrated a commitment to
> the
> >> project.
> >>
> >> Be well,
> >> Zack
> >>
> >>
> >> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
> >> bf-committers at blender.org> wrote:
> >>
> >> > Hi,
> >> >
> >> > please report issues with Blender to our bug tracking system. [1] You
> >> > can do that from within Blender by going to "Help -> Report a Bug".
> >> >
> >> > It will also be helpful to report issues in English. Try an online
> >> > translator or ask someone to help you with that.
> >> >
> >> > Your hardware is definitely supported but it's difficult to say more
> >> > without further information.
> >> >
> >> > Best regards,
> >> >
> >> > Thomas
> >> >
> >> > [1] https://developer.blender.org/
> >> >
> >> > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:
> >> > > Merhaba ;
> >> > >
> >> > > Yaklaşık 2 aydır blender kullanıyorum.
> >> > >
> >> > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik
> >> kapanma
> >> > > sorunu yaşıyorum.
> >> > >
> >> > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin
> >> > olabilirim.
> >> > >
> >> > > Şu an proje boyutu 1.5 gb
> >> > >
> >> > > Eevee render motorunda düşük çözünürlükte render alamıyorum.
> >> > >
> >> > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz
> >> > adına
> >> > > gerekli bilgileri paylaşıyorum.
> >> > >
> >> > > BIOS : CP171
> >> > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
> >> > > RAM : 8 GB
> >> > > GRAFİK KARTI : NVIDIA GeForce  GTX 1650
> >> > >
> >> > > Sevgilerimle..
> >> > >
> >> > > İyi çalışmalar..
> >> > > _______________________________________________
> >> > > Bf-committers mailing list
> >> > > Bf-committers at blender.org
> >> > > List details, subscription details or unsubscribe:
> >> > > https://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >> > --
> >> > Thomas Dinges  -  thomas at blender.org   -  www.blender.org
> >> > Developer Community Coordinator at Blender
> >> > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
> >> >
> >> > _______________________________________________
> >> > Bf-committers mailing list
> >> > Bf-committers at blender.org
> >> > List details, subscription details or unsubscribe:
> >> > https://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >>
> >>
> >> --
> >> Zack Brown
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> List details, subscription details or unsubscribe:
> >> https://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >
>
> --
> Zack Brown
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
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