[Bf-committers] Blender developer week notes - 2022.02.21

Jambay jambay9 at gmail.com
Wed Feb 23 02:18:10 CET 2022


I am a long time fan of Blender, more just an observer of late but have
enjoyed the continued development of the product/program - around the
world. Keep up the good work. To note I was doing scripts back in the day
when the squirrel and bunny were amazing to most 3d modeling artists.

On Mon, Feb 21, 2022 at 9:03 AM Thomas Dinges via Bf-committers <
bf-committers at blender.org> wrote:

> Hi all,
>
> Here are the compiled notes for this week's development. For the complete
> report with modules and projects updates, links and more read it on:
> https://devtalk.blender.org/t/21-february-2022/22916
>
> Announcements
> =============
> * Sculpt Development Update post on the code blog. [1]
>
> Modules & Projects
> ==================
> * There will be a regular “Pipeline, Assets & I/O” module meeting,
> starting from this week, Thursday 24th at 17:00 CET. [2]
>
> [1] https://code.blender.org/2022/02/sculpt-development-update/
> [2]
> https://devtalk.blender.org/t/2022-02-24-pipeline-assets-i-o-meeting/23003
>
> Have a great week,
>
> Thomas
>
> --
> Thomas Dinges  -  thomas at blender.org   -  www.blender.org
> Developer Community Coordinator at Blender
> Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
>
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