[Bf-committers] Deprecation of Phabricator

Bastien Montagne montagne29 at wanadoo.fr
Fri Jun 4 14:19:53 CEST 2021


FYI, here is the (exhaustive and extensive) list of gitlab features, 
with their support in free/premium/ultimate plans:

https://about.gitlab.com/features/

On 6/4/21 10:15 AM, Dalai Felinto via Bf-committers wrote:
> Hi Sebastian,
>
> Which features you are referring to? CI/CD?
>
> Thanks,
> -Dalai-
> --------------------------------------------------------------------
> Dalai Felinto - dalai at blender.org - www.blender.org
> Blender Development Coordinator
> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
>
>
> Op do 3 jun. 2021 om 18:43 schreef Sebastian Parborg via Bf-committers <
> bf-committers at blender.org>:
>
>> Just to keep everyone up to speed:
>>
>> We talked a bit more on blender.chat and currently we are a bit sceptical
>> if we should go with gitlab as we might want to use some of its premium
>> features. Those are not part of the open source core, so that means
>> those are not free and open source software.
>>
>> Therefore we are still going to evaluate other alternatives as well and
>> see which one gives us as much freedom and features as possible.
>>
>> Regards,
>> Sebastian Parborg
>>
>> On Thu, Jun 03, 2021 at 11:26:35AM +0200, Ton Roosendaal via Bf-committers
>> wrote:
>>> Hi everyone,
>>>
>>> I regularly have discussions with people around me about our
>>> infrastructure. For as long Blender has been open source, almost 20
>>> years, I've always pushed for the highest level of independence from
>>> external service providers, specifically when it comes to our core
>>> activities.
>>>
>>> That comes at a price though. I'm aware of the great set of tools that
>>> are being offered by Github nowadays. They make a good product. But I
>>> also see how such services take away essential freedoms from developers.
>>> If your activities becomes cloud based (compiling, testing, debugging,
>>> deploying) you allow a lot of control over your project by a third party.
>>>
>>> This doesn't make Github bad by itself, please use it if you wish. It
>>> just means (for us) to keep the focus on our mission - which is to
>>> further the freedom for everyone to make and use open source 3D
>>> technology. That freedom applies to artists as well as developers. Or
>>> said differently;
>>>
>>> - everyone should have the freedom to develop Blender and participate in
>>> blender.org projects.
>>>
>>>   From the information I have, Gitlab seems to offer exactly what we need
>>> for Blender to remain independent, keep up with the latest trends for
>>> engineering and to offer this to an online community with a free/open
>>> source license.
>>>
>>> I look forward to a further investigation of this topic. Meanwhile I can
>>> reach out to Gitlab to check on what support they're willing to offer to
>> us.
>>> Thanks,
>>>
>>> -Ton-
>>>
>>> ----------------------------------------------------------------------
>>> Ton Roosendaal - ton at blender.org - www.blender.org
>>> Chairman Blender Foundation, CEO Blender Institute / Studio
>>> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
>>>
>>>
>>> On 31/05/2021 18:26, Sergey Sharybin via Bf-committers wrote:
>>>> Hi,
>>>>
>>>> Just wanted to let everyone know that today Phacility announced that
>>>> development of Phabricator is phasing out [1] [2].
>>>>
>>>> This does not affect the Blender project immediately, but we need to
>> find a
>>>> solution to the situation (be it a fork of Phabricator, or be it a
>>>> migration to some other platform). There is no plan of action yet, it
>> will
>>>> be looked into in the coming time. We will keep you posted with
>> updates on
>>>> the topic.
>>>>
>>>> Would like to mention that Sebastian Parborg together with Dalai are
>>>> working on a plan of action. At some point we'll share it with Blender
>>>> developers, triagers, and the community. So don't be surprised :)
>>>>
>>>> [1]
>>>>
>> https://admin.phacility.com/phame/post/view/11/phacility_is_winding_down_operations/
>>>> [2] https://secure.phabricator.com/
>>>>
>>>> Best regards,
>>>> - Sergey -
>>>> --------------------------------------------------------------------
>>>> Sergey Sharybin - sergey at blender.org - www.blender.org
>>>> Principal Software Engineer, Blender
>>>> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
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