[Bf-committers] where to put a new modifier

Johnny Matthews johnny.matthews at gmail.com
Sun Dec 5 15:16:08 CET 2021


Bjornmose,

So good to see I'm not the only dev coming back after some time :) Come by
https://blender.chat/ on the #blender-coders channel since that's where
people hang (as opposed to those long hours on IRC)

Johnny Matthews (guitargeek)
johnny.matthews at gmail.com


On Sat, Dec 4, 2021 at 8:24 PM bjornmose via Bf-committers <
bf-committers at blender.org> wrote:

> Hi all,
>
> Some years have passed since I coded something for blender. However.
>
> I'd like to refactor the soft body module. AFAIK it is preferred to do
> new things in C++. So I'd like to do so.
>
> After checking out the code and building on Lunix - system  a brief
> inspection of the code showed:
>
> There is no C++ prototype template for plugging in a new modifier.
>
> So I would kindly ask for a hint where to start with a new modifier.
>
> bjornmose
>
>
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