[Bf-committers] where to put a new modifier

Jacob Merrill blueprintrandom1 at gmail.com
Sun Dec 5 03:25:41 CET 2021


I think* the plan is to make geometry nodes able to do all modifiers + new
ones

On Sat, Dec 4, 2021 at 6:23 PM bjornmose via Bf-committers <
bf-committers at blender.org> wrote:

> Hi all,
>
> Some years have passed since I coded something for blender. However.
>
> I'd like to refactor the soft body module. AFAIK it is preferred to do
> new things in C++. So I'd like to do so.
>
> After checking out the code and building on Lunix - system  a brief
> inspection of the code showed:
>
> There is no C++ prototype template for plugging in a new modifier.
>
> So I would kindly ask for a hint where to start with a new modifier.
>
> bjornmose
>
>
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