[Bf-committers] where to put a new modifier
bjornmose at gmx.net
Sun Dec 5 03:23:18 CET 2021
Some years have passed since I coded something for blender. However.
I'd like to refactor the soft body module. AFAIK it is preferred to do
new things in C++. So I'd like to do so.
After checking out the code and building on Lunix - system a brief
inspection of the code showed:
There is no C++ prototype template for plugging in a new modifier.
So I would kindly ask for a hint where to start with a new modifier.
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