[Bf-committers] It's time to get rid of cloth

bjornmose bjornmose at gmx.net
Thu Oct 22 03:55:57 CEST 2020

Might it be, that old experienced coders knowing physics and all the
other things about stiff differential equations turned their back to
blender development?

May be because lack of time .. may be an ignored patch proposal .. for
those do not have the time at hand to provide elaborated solutions?

Well ...


On 20.10.20 20:35, Joe Eagar via Bf-committers wrote:
> Brecht, you can avoid the worst numerical instability issues of CCD by
> adding a small repulsion force when cloth is in close proximity with
> geometry.  IIRC most commercial cloth sims do this.
> Ton, I'm sorry I blew up.  Cloth collision is something of a
> special nightmare for me.
> Sergej, that's fair.
> Sebastian, sounds like you're doing good work, just remember that robust
> collisions are important :)
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