[Bf-committers] Commit access for branch

Brecht Van Lommel brechtvanlommel at gmail.com
Fri Oct 16 18:32:47 CEST 2020


It's not clear to me that being triangle based only is a good thing about
dynamic topology. It would be better if it preserved ngons and only
triangulated parts of the mesh where actual changes are being made. And
also did not lose vertex colors and UV maps.

Maybe it's possible to use MVert and MPoly, and find a way to dynamically
grow/shrink the arrays? Then there would be one less special case in the
sculpt code.

On Wed, Oct 14, 2020 at 10:55 PM Joe Eagar via Bf-committers <
bf-committers at blender.org> wrote:

> I’ve actually copied the existing DynTopo code for a base, but with a
> triangle mesh lib (with a BMesh like API) instead of BMesh. I’m modifying
> it from there, design is contingent on further profiling (for example, I’m
> not sure we’ll end up needing the topology update to be multithreaded, so
> far most performance bugs have been cache related).
>
>
>
> On Wed, Oct 14, 2020 at 9:12 AM Dalai Felinto <dalai at blender.org> wrote:
>
> > Hi Joe,
> >
> > By the way, could you please put together a design document before you
> > go on with the branch development? This way we can get the design
> > cleared out before you spend your time coding it.
> >
> > Thank you,
> > -Dalai-
> > --------------------------------------------------------------------
> > Dalai Felinto - dalai at blender.org - www.blender.org
> > Blender Development Coordinator
> > Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
> > <
> https://www.google.com/maps/search/Buikslotermeerplein+161,+1025+ET+Amsterdam,+the+Netherlands?entry=gmail&source=g
> >
> >
> > Em qua., 14 de out. de 2020 às 15:11, Dalai Felinto
> > <dalai at blender.org> escreveu:
> > >
> > > Hi Joe,
> > >
> > > It is worth taking a look at this refresh course:
> > > https://wiki.blender.org/wiki/Developer_Intro/Committer
> > >
> > > It goes over format style, branches, test builds, ...
> > >
> > > And welcome back :)
> > > -Dalai-
> > > --------------------------------------------------------------------
> > > Dalai Felinto - dalai at blender.org - www.blender.org
> > > Blender Development Coordinator
> > > Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
> > >
> > > Em qua., 14 de out. de 2020 às 04:10, Joe Eagar via Bf-committers
> > > <bf-committers at blender.org> escreveu:
> > > >
> > > > Thanks, I got it to work.  I was just confused.
> > > >
> > > > On Tue, Oct 13, 2020 at 6:11 PM Julian Eisel via Bf-committers <
> > > > bf-committers at blender.org> wrote:
> > > >
> > > > > Hey,
> > > > >
> > > > > People who had commit rights with SVN still have in the Git
> > repository. So
> > > > > you should already/still have them.
> > > > > Nowadays, giving commit rights means adding someone as member to
> the
> > BF
> > > > > Blender project on developer.blender.org <
> > http://developer.blender.org/>
> > > > > -- which you are:
> > > > >
> >
> https://developer.blender.org/project/?member=PHID-USER-dh5md27jh3dxb57kokls
> > > > > <
> > > > >
> >
> https://developer.blender.org/project/?member=PHID-USER-dh5md27jh3dxb57kokls
> > > > > >.
> > > > >
> > > > > Cheers,
> > > > > - Julian -
> > > > >
> > > > >
> > ----------------------------------------------------------------------
> > > > > Julian Eisel - julian at blender.org - www.blender.org
> > > > > Software Developer
> > > > >
> > > > > > On 14. Oct 2020, at 01:25, Joe Eagar via Bf-committers <
> > > > > bf-committers at blender.org> wrote:
> > > > > >
> > > > > >
> > > > > > Hi.  I've been working on the DynTopo code a bit and I'd like a
> > branch to
> > > > > > commit my work.  Can I get whatever account permissions are
> needed
> > for
> > > > > > this?  I promise I won't commit to master. :P
> > > > > >
> > > > > > Best,
> > > > > > Joe Eagar
> > > > > > _______________________________________________
> > > > > > Bf-committers mailing list
> > > > > > Bf-committers at blender.org
> > > > > > https://lists.blender.org/mailman/listinfo/bf-committers
> > > > >
> > > > > _______________________________________________
> > > > > Bf-committers mailing list
> > > > > Bf-committers at blender.org
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> > > > >
> > > > _______________________________________________
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> >
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