[Bf-committers] Patching the manual as a team responsibility

Brecht Van Lommel brechtvanlommel at gmail.com
Tue Nov 17 13:44:50 CET 2020

Developers are already welcome to document their features in the manual, I
don't think this is any different?

You do have to be aware that the manual tracks the release branch while it
exists, not master.

Moving the manual to git and using branching would make that easier,
there's a task for that here:

On Tue, Nov 17, 2020, 10:28 Jeroen Bakker via Bf-committers <
bf-committers at blender.org> wrote:

> Hi all,
> In the geometry nodes project we are using the scrum methodology. We are
> currently performing a sprint that will commit new multiple small
> features to master. As part of this we are updating the manual.
> In the non-scrum way of development the developer who is responsible for
> a patch can use a local branch/or copy for keeping track of changes to
> bf-manual and pushes the changes together with the patch. Using the
> scrum methodology the patches are a team responsibility and therefore
> updating the manual is also a team responsibility. We would like to
> update the manual side by side to the patches that land to make sure
> that the manual is in sync with master.
> The manual is hosted on SVN what doesn't (have good) support for
> distributed version control. In the short term we created a git
> repository hosted outside of blender.org with the main reason to not
> confuse manual writers.
> Using the scrum methodology with blender projects is still experimental,
> but if it is successful more projects could adopt this methodology. It
> would be good to know if the chosen solution is fine for the short term
> (as part of the experiment). What might be issues that other writers
> would see with our chosen solution?
> In the longer run we could see if we want to do some changes to our
> current infrastructure. Taken into account the community efforts on
> updating the manual and therefore the tactically choice to host the
> manual in SVN.
> Regards,
> Jeroen Bakker.
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