[Bf-committers] Science visualisation: Blender + ANARI

Jacob Merrill blueprintrandom1 at gmail.com
Thu Nov 5 18:26:08 CET 2020


A network could be represented by vertex at each neuron, and edges
connecting them
the data itself would not render as it has no faces, instead particles
could be instanced to represent each neuron,
and I think animation node systems could be abused to make particles flow
from instance to instance.

On Thu, Nov 5, 2020 at 4:53 AM Brecht Van Lommel via Bf-committers <
bf-committers at blender.org> wrote:

> ANARI was brought up in the latest rendering meeting. Blender is not
> actively involved in it.
> https://devtalk.blender.org/t/2020-11-3-blender-rendering-meeting/16020
>
> ANARAI is not designed to do what you describe though. It is a rendering
> API, that would sit between a tool like Blender or Paraview, and a renderer
> like Cycles or OSPRay. Similar to Hydra or the RenderMan Interface. It
> would not be used for importing a neural model into Blender.
>
>
> On Thu, Nov 5, 2020 at 11:11 AM Mateusz Grzeliński via Bf-committers <
> bf-committers at blender.org> wrote:
>
> > Hello,
> >
> > I am in the middle of researching possibilities of
> > visualization and interaction with neural networks (graph based
> > structures) in 3d environment, just a project connected with studies.
> >
> > I came upon quite new project called ANARI - Analytic Rendering
> > Interface for Data Visualization. Long story short, it is meant to be a
> > bridge connecting data and visualization in standarized ways:
> >
> > data -> ANARI -> any visualization tool
> >
> > So in my case:
> >
> > neural model -> ANARI -> Blender
> >
> > The ANARI project (owned by Khronos group) is still under development
> > thus kept private.
> > Recently Ton announced that Blender is a member of Khronos group. I am
> > not asking for access, that would be a lot to ask, but still I wonder
> > if anyone from Blender participates in development of ANARI? Any plans
> > or thoughts about it?
> >
> > Blender seems to be used quite often in science vis and ANARI seems to
> > be next big thing.
> >
> > As ANARI is still kept private I will probably need to use different
> > toolchain for my project :( Now I can appreciate open nature of
> > Blender.
> >
> > Regards,
> > Mateusz Grzeliński
> >
> > Those are pretty much the only public resources about ANARI:
> > * ANARI overview: https://www.khronos.org/anari
> > * ANRI Q&A webinar (recording and presentation):
> >
> >
> https://www.khronos.org/blog/want-to-learn-how-graphics-vendors-will-use-the-anari-api-to-enable-rendering-technologies-anari-webinar-qa
> >
> >
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> >
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