[Bf-committers] Science visualisation: Blender + ANARI

Brecht Van Lommel brechtvanlommel at gmail.com
Thu Nov 5 13:52:56 CET 2020

ANARI was brought up in the latest rendering meeting. Blender is not
actively involved in it.

ANARAI is not designed to do what you describe though. It is a rendering
API, that would sit between a tool like Blender or Paraview, and a renderer
like Cycles or OSPRay. Similar to Hydra or the RenderMan Interface. It
would not be used for importing a neural model into Blender.

On Thu, Nov 5, 2020 at 11:11 AM Mateusz Grzeliński via Bf-committers <
bf-committers at blender.org> wrote:

> Hello,
> I am in the middle of researching possibilities of
> visualization and interaction with neural networks (graph based
> structures) in 3d environment, just a project connected with studies.
> I came upon quite new project called ANARI - Analytic Rendering
> Interface for Data Visualization. Long story short, it is meant to be a
> bridge connecting data and visualization in standarized ways:
> data -> ANARI -> any visualization tool
> So in my case:
> neural model -> ANARI -> Blender
> The ANARI project (owned by Khronos group) is still under development
> thus kept private.
> Recently Ton announced that Blender is a member of Khronos group. I am
> not asking for access, that would be a lot to ask, but still I wonder
> if anyone from Blender participates in development of ANARI? Any plans
> or thoughts about it?
> Blender seems to be used quite often in science vis and ANARI seems to
> be next big thing.
> As ANARI is still kept private I will probably need to use different
> toolchain for my project :( Now I can appreciate open nature of
> Blender.
> Regards,
> Mateusz Grzeliński
> Those are pretty much the only public resources about ANARI:
> * ANARI overview: https://www.khronos.org/anari
> * ANRI Q&A webinar (recording and presentation):
> https://www.khronos.org/blog/want-to-learn-how-graphics-vendors-will-use-the-anari-api-to-enable-rendering-technologies-anari-webinar-qa
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