[Bf-committers] Google Summer of Code 2020

Brecht Van Lommel brechtvanlommel at gmail.com
Thu Mar 12 13:43:11 CET 2020


Blender supports matcaps and cavity for visualizing fine details when
sculpting, which is a pretty similar use case.

So I would recommend trying those and checking how the feature you propose
to add are different or how they might be integrated.

On Thu, Mar 12, 2020 at 1:14 PM Lorenzo Lastilla via Bf-committers <
bf-committers at blender.org> wrote:

> Hi,
>
> thank you very much for your reply and suggestions. I’ll keep them in mind
> when realizing the project proposal.
>
> Best regards,
> Lorenzo
>
> Il giorno mer 11 mar 2020 alle ore 18:58 Dalai Felinto <dalai at blender.org>
> ha scritto:
>
> > Hi Lorenzo,
> > Fascinating research.
> >
> > The challenge for your project will be to find a way to present the
> > tools you have in a way that benefit people working outside the niche
> > of archeology. There is a sweet spot between proposing something too
> > simple, or too ambitious. Keep that in mind when proposing your set of
> > shaders and tools.
> >
> > All the information you need to submit a GSoC proposal is here:
> > https://wiki.blender.org/wiki/GSoC/Getting_Started
> >
> > Regards,
> > -Dalai-
> > --------------------------------------------------------------------
> > Dalai Felinto - dalai at blender.org - www.blender.org
> > Blender Development Coordinator
> >
> >
> > Em ter., 10 de mar. de 2020 às 15:27, Lorenzo Lastilla via
> > Bf-committers <bf-committers at blender.org> escreveu:
> > >
> > > Dear all,
> > >
> > > I am Lorenzo Lastilla, a Ph. D. student in Data Science at Sapienza
> > > University of Rome. I am writing to you because I would really enjoy
> > > working with Blender community in occasion of the next Google Summer of
> > > Code 2020. My research field is focused on Digital Humanities, namely
> on
> > 3D
> > > digitization of ancient undeciphered scripts and on the development of
> > > strategies based on machine learning to help the paleographers to
> > decipher
> > > these scripts, in the context of the ERC INSCRIBE project (
> > > https://site.unibo.it/inscribe/en).
> > >
> > > Because of this, I would really be interested in developing ad-hoc
> > shading
> > > tools (such as radiance scaling, curvature enhancement) for
> > paleographical
> > > purposes (and, in general, for 3D shape analysis) on Blender, useful to
> > > enhance the legibility of the ancient scripts, which would be of utmost
> > > importance to scholars to disambiguate the debated inscriptions.
> > >
> > > I think that the scientific community would really benefit from this
> > > cooperation with yours, but also Blender would benefit from it, by
> > > expanding the spectrum of its users, in terms of quantity and type.
> > >
> > > For any clarification, do not hesitate to contact me.
> > >
> > > I thank you in advance for your availability.
> > >
> > > Best regards,
> > >
> > > Lorenzo
> > >
> > > --
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>
> --
> ________________________________________________________
> Le informazioni
> contenute in questo messaggio di posta elettronica sono strettamente
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>
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> please do not read, copy, forward or store it on your computer. If you
> have
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