[Bf-committers] Google Summer of Code 2020

Dalai Felinto dalai at blender.org
Wed Mar 11 18:58:20 CET 2020

Hi Lorenzo,
Fascinating research.

The challenge for your project will be to find a way to present the
tools you have in a way that benefit people working outside the niche
of archeology. There is a sweet spot between proposing something too
simple, or too ambitious. Keep that in mind when proposing your set of
shaders and tools.

All the information you need to submit a GSoC proposal is here:

Dalai Felinto - dalai at blender.org - www.blender.org
Blender Development Coordinator

Em ter., 10 de mar. de 2020 às 15:27, Lorenzo Lastilla via
Bf-committers <bf-committers at blender.org> escreveu:
> Dear all,
> I am Lorenzo Lastilla, a Ph. D. student in Data Science at Sapienza
> University of Rome. I am writing to you because I would really enjoy
> working with Blender community in occasion of the next Google Summer of
> Code 2020. My research field is focused on Digital Humanities, namely on 3D
> digitization of ancient undeciphered scripts and on the development of
> strategies based on machine learning to help the paleographers to decipher
> these scripts, in the context of the ERC INSCRIBE project (
> https://site.unibo.it/inscribe/en).
> Because of this, I would really be interested in developing ad-hoc shading
> tools (such as radiance scaling, curvature enhancement) for paleographical
> purposes (and, in general, for 3D shape analysis) on Blender, useful to
> enhance the legibility of the ancient scripts, which would be of utmost
> importance to scholars to disambiguate the debated inscriptions.
> I think that the scientific community would really benefit from this
> cooperation with yours, but also Blender would benefit from it, by
> expanding the spectrum of its users, in terms of quantity and type.
> For any clarification, do not hesitate to contact me.
> I thank you in advance for your availability.
> Best regards,
> Lorenzo
> --
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