[Bf-committers] Blender developer meeting notes - 2020.7.20

Jacob Merrill blueprintrandom1 at gmail.com
Mon Jul 20 19:16:39 CEST 2020


I was wondering about the AOV patch for eevee
this is a very nice feature and it appears near completion,

could this be put at the bottom of a workboard?

On Mon, Jul 20, 2020 at 10:13 AM Dalai Felinto via Bf-committers <
bf-committers at blender.org> wrote:

> Hi all,
>
> Here are the notes from today's developer meeting. Next meeting is Monday,
> 27 July 11:00 CEST / 9:00 UTC, in #blender-coders on blender.chat.
>
> For the complete report read it on:
> https://devtalk.blender.org/t/20-july-2020/14364
>
> ---
>
> Blender 2.90 bcon3 still scheduled for July 22.
> * There will be no splashscreen ready for bcon3/beta.
> * List of targets is updated (some were marked as done because they were
> postponed or non blocking (particle nodes, Cycles sampling patch)).
>
> Patches that are blocking for bcon3 and need final review and to be
> committed:
>  * Multires modifier layout - D8187
>  * VR scene inspection add-on updates - T78997
>
> Patches that need final review/committed or postponed:
> * EEVEE: GLSL refactor/cleanup - D8306
> * Modifier option to preserve and interpolate custom normals - D6935
> * Use consistent layout for custom operator UI - D8326
>
> Features with undefined status:
> * Add Object Tool
>
> Antonio Vazquez to decide on the SVG I/O feature - it won’t be complete to
> 2.90 so it is either postponed or released in a known weak state.
>
> Dalai Felinto to organize the 2.90 workboard to make the release status
> more clear - there are too many tasks on the backlog. Some of the TODO
> tasks are bugs, so not bcon3 blocking features.
>
> Julian Eisel suggests bcon3 may need to be postponed, but to be seen based
> on the pending tasks in the workboard once it is organized.
>
>
> -Dalai-
> --------------------------------------------------------------------
> Dalai Felinto - dalai at blender.org - www.blender.org
> Blender Development Coordinator
> _______________________________________________
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> Bf-committers at blender.org
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>


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