[Bf-committers] Library upgrades for VFX reference platform 2020 / Windows Lib update

Brecht Van Lommel brechtvanlommel at gmail.com
Tue Jan 21 12:43:20 CET 2020


Both the Windows libraries and Blender changes have been merged from 2.82
into master now.

So everything should be building correctly, there was only a mismatch for
about 10 minutes or so.

On Tue, Jan 21, 2020 at 3:46 AM Ray Molenkamp <ray at lazydodo.com> wrote:

> Windows SVN libs have been updated for the 2.82 tag
> and the changes in the platform_win32 file in the
> 2.82 release branch have been done as well. 2.82
> is in a good spot, however...
>
> Due to boost being included the upload has taken
> most of my night so I'm not even going to dare
> to start the merge to trunk at this point.
>
> This does mean that if someone merges 2.82 to
> master (which they will likely do), the master
> windows build will be broken until someone does
> the svn libs merge. If that happens I apologize
> and if you need to get things done, please edit
> the BOOST_POSTFIX variable in platform_win32.cmake
> temporarily back to 1_68. Sorry about that...
>
> Brecht, mind taking it from here ?
>
> Greetings
> -Ray
>
>
> On 2020-01-20 4:59 a.m., Brecht Van Lommel wrote:
> > Hi platform maintainers,
> >
> > The library versions for OpenEXR, OpenVDB, Blosc and Boost have been
> > upgraded. Please rebuild precompiled libraries for your platforms. We
> want
> > to include these in 2.82 still. Due to dependencies, all these libraries
> > must be rebuilt:
> >
> > OpenEXR
> > OpenImageIO
> > OSL
> > OpenVDB
> > Blosc
> > Boost
> > USD
> > Alembic
> > OpenColorIO
> >
> > Please commit to the blender-2.82-release svn tag, which is automatically
> > checked out when running "make update" from the blender-v2.82-release
> > Blender branch. Then we can merge those changes in trunk, I can help with
> > that if needed.
> >
> > I will commit the macOS libraries.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
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