[Bf-committers] Aligning with the vfx reference platform in 2020
Ray Molenkamp
ray at lazydodo.com
Fri Jan 10 18:30:46 CET 2020
I took a quick survey, most of the libs are either not applicable to us (QT related stuff) or at the preferred version already
however some of them are lagging behind a bit (or a lot in case of openVDB) and one of them is a little ahead of the VFX platform
Behind:
OpenEXR VFX:2.4.x Blender:2.3.0
OpenSubdiv VFX:3.4.x Blender:3.4.0 RC2
OpenVDB VFX:7.x Blender:5.1.0
Boost VFX:1.7 Blender:1.68
Ahead:
Intel TBB VFX:2019_U6 Blender:2019_U9
Is the plan to get at-least the lagging ones up to the VFX versions for 2.83?
--Ray
On 2020-01-10 10:03 a.m., Ton Roosendaal wrote:
> Hi everyone,
>
> Blender has always been an early adopter of new libraries. We moved to Python 3 ten years ago already. Unfortunately that made Blender incompatible with the Python 2.7 infrastructure in many studios. But the industry is catching up! Python 3.7 is now the reference standard.
>
> To give studios enough time and confidence to check out on Blender, I propose to respect the VFX Platform versions for the entire year of 2020. That implies we will be very conservative with upgrading libraries, for example Python will stick to 3.7 this year for official releases.
>
> I've checked it with the core team and administrators, and they're OK - provided this won't hold back essential improvements for our users.
>
> Check the reference platform here:
> https://vfxplatform.com/
>
> Thanks,
>
> -Ton-
> ----------------------------------------------------------------------
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
>
>
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