[Bf-committers] Blender developer meeting notes - 2020.2.3

Toni Alatalo toni at playsign.net
Mon Feb 3 19:58:05 CET 2020


The Unity company has indeed I guess pretty much ignored GLTF so far(?),
but Khronos itself has a UnityGLTF loader repo and it seems that basics are
working for static geom, maybe.

https://github.com/KhronosGroup/UnityGLTF

Roadmap / status:
https://github.com/KhronosGroup/UnityGLTF/projects/1

-Toni

On Mon, Feb 3, 2020 at 8:45 PM Dalai Felinto <dalai at blender.org> wrote:

> Hi Julien,
>
> The first thing about glTF2 was to assess where it was working fine (which
> I believe it is, right?).
>
> Second, how widespread it was in the industry. Unreal seems to support it,
> but not Unity? But apparently Facebook is adopting it for anything 3d
> related online.
>
> Finally, there is some overlap with glTF2 and godot native blender-to-godot
> exporter. Said exporter is currently not working [1]. But apparently there
> is a real need for that exporter to be able to handle non-baked animation,
> and to integrate things better with the Blender UI. The end-usage for them
> is to be able to (from godot) automatically update an asset if the .blend
> changed.
>
> I also asked them about the status of VR in Godot, their OpenXR support
> (seems to be fine), and for any contact in Valve. This way I can inquiry
> Valve about their commitment to support OpenXR and if so any ETA for that.
>
> [1] - No one has ported it to the latest Blender Python API - volunteers
> welcome, go talk to the godot project about that
>
> Regards,
> Dalai
>
> Em seg., 3 de fev. de 2020 às 19:19, Julien Duroure <
> julien.duroure at gmail.com> escreveu:
>
> > Hi Dalai,
> >
> > Seems glTF2 discussion with Godot is a topic for me!
> > I will be very happy to get some feedback on what was said during FOSDEM.
> >
> > Cheers,
> >
> > Julien
> >
> >
> > Le lun. 3 févr. 2020 à 18:44, Dalai Felinto <dalai at blender.org> a écrit
> :
> >
> > > Hi all,
> > > Here are the notes from today's developer meeting. Next meeting is
> > Monday,
> > > 10 February 11:00 CET / 10:00 UTC, in #blender-coders on blender.chat.
> > >
> > > For the complete report read it on:
> > > https://devtalk.blender.org/t/3-february-2020/11504
> > >
> > > Announcements
> > > =============
> > > * blender.org was under DoS attack last week, but all seems well.
> Kudos
> > > for
> > > Dan McGrath and Sergey Sharybin for keeping an eye on things.
> > > * The 2020 big projects proposal was posed on code.blender.org. No big
> > > concern was raised so for now we move on with them [1].
> > > * LA Blender conference was official confirmed, dates: June 1 and 2.
> Call
> > > for talks and tickets will come later.
> > > * Tracker curfew [2] is under 1,000 open issues, great work everyone.
> > > * This Friday we start the code quality day (first Friday of each
> month),
> > > email to bf-committers will be sent soon. Everyone interested in been
> > > involved can hang out on blender.chat to help tackle technical debts,
> > code
> > > refactoring, variables renaming, ...
> > > * Aaron Carlisle is working with Nathan Letwory on a Git-LFS support
> > > proposal. The idea is to start with the manual. Dalai Felinto suggest
> > them
> > > to write to bf-committers since this is a big topic.
> > >
> > >
> > > Blender 2.82 - bcon3
> > > ================
> > > * bcon4 starts this Thursday, so everyone be sure to commit bugs before
> > > that.
> > > * Anything that comes after must be a critical fix.
> > > * Users encouraged to treat builds from Thursday on as release
> > candidates,
> > > please test them as much as possible.
> > >
> > >
> > > Blender 2.83 - bcon1
> > > ================
> > > * Nothing to report.
> > >
> > >
> > > FOSDEM
> > > =======
> > > * Ton Roosendaal presented on "Blender, Coming of Age", video is online
> > > [3].
> > > * Dalai Felinto gave a short talk on the development room about the
> > > development process (using the VR project as example) [4].
> > > * Meeting with Godot about community management, pull requests, how
> they
> > > handle feature requests, gltf2 status and integration with Blender.
> > > * FOSSASIA [5] is looking for people to talk about Blender. Anyone
> > > interested that lives in Singapore contact Dalai Felinto to get a
> contact
> > > with their organization.
> > >
> > >
> > > [1] - https://code.blender.org/2020/01/2020-blender-big-projects/
> > > [2] - https://www.blender.org/get-involved/dashboard/
> > > [3] - https://fosdem.org/2020/schedule/event/blender/
> > > [4] - https://fosdem.org/2020/schedule/event/gamedev_blender_projects/
> > > [5] - https://fossasia.org/
> > >
> > > Best regards,
> > > Dalai
> > > _______________________________________________
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> > > Bf-committers at blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > >
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