[Bf-committers] Blender developer meeting notes - 2020.2.3
dalai at blender.org
Mon Feb 3 19:44:34 CET 2020
The first thing about glTF2 was to assess where it was working fine (which
I believe it is, right?).
Second, how widespread it was in the industry. Unreal seems to support it,
but not Unity? But apparently Facebook is adopting it for anything 3d
Finally, there is some overlap with glTF2 and godot native blender-to-godot
exporter. Said exporter is currently not working . But apparently there
is a real need for that exporter to be able to handle non-baked animation,
and to integrate things better with the Blender UI. The end-usage for them
is to be able to (from godot) automatically update an asset if the .blend
I also asked them about the status of VR in Godot, their OpenXR support
(seems to be fine), and for any contact in Valve. This way I can inquiry
Valve about their commitment to support OpenXR and if so any ETA for that.
 - No one has ported it to the latest Blender Python API - volunteers
welcome, go talk to the godot project about that
Em seg., 3 de fev. de 2020 às 19:19, Julien Duroure <
julien.duroure at gmail.com> escreveu:
> Hi Dalai,
> Seems glTF2 discussion with Godot is a topic for me!
> I will be very happy to get some feedback on what was said during FOSDEM.
> Le lun. 3 févr. 2020 à 18:44, Dalai Felinto <dalai at blender.org> a écrit :
> > Hi all,
> > Here are the notes from today's developer meeting. Next meeting is
> > 10 February 11:00 CET / 10:00 UTC, in #blender-coders on blender.chat.
> > For the complete report read it on:
> > https://devtalk.blender.org/t/3-february-2020/11504
> > Announcements
> > =============
> > * blender.org was under DoS attack last week, but all seems well. Kudos
> > for
> > Dan McGrath and Sergey Sharybin for keeping an eye on things.
> > * The 2020 big projects proposal was posed on code.blender.org. No big
> > concern was raised so for now we move on with them .
> > * LA Blender conference was official confirmed, dates: June 1 and 2. Call
> > for talks and tickets will come later.
> > * Tracker curfew  is under 1,000 open issues, great work everyone.
> > * This Friday we start the code quality day (first Friday of each month),
> > email to bf-committers will be sent soon. Everyone interested in been
> > involved can hang out on blender.chat to help tackle technical debts,
> > refactoring, variables renaming, ...
> > * Aaron Carlisle is working with Nathan Letwory on a Git-LFS support
> > proposal. The idea is to start with the manual. Dalai Felinto suggest
> > to write to bf-committers since this is a big topic.
> > Blender 2.82 - bcon3
> > ================
> > * bcon4 starts this Thursday, so everyone be sure to commit bugs before
> > that.
> > * Anything that comes after must be a critical fix.
> > * Users encouraged to treat builds from Thursday on as release
> > please test them as much as possible.
> > Blender 2.83 - bcon1
> > ================
> > * Nothing to report.
> > FOSDEM
> > =======
> > * Ton Roosendaal presented on "Blender, Coming of Age", video is online
> > .
> > * Dalai Felinto gave a short talk on the development room about the
> > development process (using the VR project as example) .
> > * Meeting with Godot about community management, pull requests, how they
> > handle feature requests, gltf2 status and integration with Blender.
> > * FOSSASIA  is looking for people to talk about Blender. Anyone
> > interested that lives in Singapore contact Dalai Felinto to get a contact
> > with their organization.
> >  - https://code.blender.org/2020/01/2020-blender-big-projects/
> >  - https://www.blender.org/get-involved/dashboard/
> >  - https://fosdem.org/2020/schedule/event/blender/
> >  - https://fosdem.org/2020/schedule/event/gamedev_blender_projects/
> >  - https://fossasia.org/
> > Best regards,
> > Dalai
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
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