[Bf-committers] Developer meeting notes September 23, 2019.

Nathan 'jesterKing' Letwory nathan at blender.org
Mon Sep 23 11:21:24 CEST 2019


Meeting notes for developer meeting in #blender-coders on
blender.chat. September 23, 2019. 10:00 CEST (08:00 UTC).

Let me know if anything is missing in either #blender-coders
or on devtalk.blender.org

https://devtalk.blender.org/t/23-september-2019/9635

Road to 2.81
============

Continued work on improving and stabilizing until October 10th.

* Triaging playbook [1] has been helpful already for some cases.
  Users who want to know how to report bugs can look up the
  process explained in this video [2]
* Rigify has had a rather large rewrite [3], so Alexander Gavrilov
  hopes for intensified testing by users


New Features and Changes
========================

Only smaller changes this week as we shift our focus to polishing
new features and stabilizing. About 90 bugs were fixed last week.

* Eevee and viewport optimization for drawing many objects and
  instances, by batching draw calls. (Clément Foucault)
* File Browser: preference to open in new window or fullscreen,
  and various user interface tweaks. (Julian Eisel)
* Render: the render display choice is now a preference, rather
  than a scene settings. (Julian Eisel)
* Sequencer: new operators to easily create f-curves to fade video
  and auto strips in and out. (Nathan Lovato)
* Sculpting:
  * Pose brush now draws an origin preview. (Pablo Dobarro)
  * Split brush settings for original normal and plane. (Pablo
    Dobarro)
  * Icons for the new sculpting tools. (William Reynish)
* Python API:
  * New `Quaternion.toswingtwist` to decompose a rotation into
    swing and twist components. (Alexander Gavrilov)
  * New `ImBuf.filepath` to access the file path of an image
    buffer. (Colin Basnett)


Projects under development
==========================

Current timeline for 2.82 can be viewed on the milestone project
page [4]

* Mantaflow is being worked on with 2.82 in mind (Sebastián
  Barschkis, Bastien Montagne)
* Pablo Dobarro wants an initial design for multilayer/channel
  painting. He will create a design task for that

/Nathan

[1] https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook
[2] https://www.youtube.com/watch?v=JTD0OJq_rF4
[3] https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Add-ons#Rigify
[4] https://developer.blender.org/project/view/89/


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