[Bf-committers] Bugs, Triaging and Bcon2

Dalai Felinto dfelinto at gmail.com
Wed Sep 18 17:21:11 CEST 2019


Hi,

>  I think it would be very helpful to have a detailed video (...)

You can share this video around:
https://www.youtube.com/watch?v=JTD0OJq_rF4

Em qua, 18 de set de 2019 às 12:14, Knapp <magick.crow at gmail.com> escreveu:

> I do a lot of outside work with the artists though FB groups. There are
> often people that want to report bugs but have never done it before. I
> think it would be very helpful to have a detailed video explaining how best
> to report a bug including tips on finding out if the bug was reported
> before. This way we might be able to reduce the number of "bad" bug reports
> and hopefully free up time to work on the real problems.
>
> On Wed, Sep 18, 2019 at 8:00 AM Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > Hi,
> >
> > A reminder that the tracker is to help developers to make the next stable
> > release. As we have more users this means we get many more reports which
> > should not become such a burden that it slows down development.
> >
> > 1) Priorities
> >
> > The first thing for everyone to understand is that we need to prioritize.
> > Just because a bug is easy to fix doesn't mean it is the best usage of
> our
> > time.
> >
> > This is also a great opportunity for new developers to tackle low/normal
> > bugs since it is unlikely the core team will be able to tackle them. That
> > said, even reviewing these fixes take time, so the sooner people can help
> > with the High/Medium confirmed tasks the better.
> >
> > 2) Triaging
> >
> > The inflow of bug reports is massive, so triaging is a never ending
> effort.
> > For anyone willing to help with triaging we have compiled this "bug
> > triaging playbook" to help out:
> >
> > https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook
> >
> > We will be handling reports which aren't clear or seem like feature
> > requests by closing them immediately.
> >
> > 3) Bcon2
> >
> > During Bcon2 we should focus on stabilizing the new added features, while
> > tackling any other known issues. It is also a good time for the modules
> to
> > look at the pile of confirmed bugs and set their priorities straight. In
> > other words, to cherry-pick the issues that we plan to address in time
> for
> > Blender 2.81 and set the High Priority ones (or lower some to Medium).
> >
> > This will also be our compass once Bcon3 comes to determine whether we
> are
> > to work on new features (bcon1 for blender2.82 starts at the same time)
> or
> > stick to addressing high priority bugs.
> >
> > =========================
> >
> > Some juicy numbers:
> > We have close to 1,300 confirmed bugs at the moment.
> >
> > Confirmed bugs per priority, 1,296:
> > - High: 18,  Medium: 737, Normal: 275, Low: 266
> >
> > Needs triage by developer, 374 bugs:
> > - September: 180,  August: 194
> >
> > There are also quite some "Waiting for Developer to Reproduce", besides
> > bugs from previous months.
> >
> > Speaking of August and September, from these months alone we have 146
> > confirmed bugs:
> > - High: 11, Medium: 106. Normal: 4, Low: 25
> >
> > Thank you everyone,
> > Dalai
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
> --
> Douglas E Knapp, MSAOM, LAc.
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