[Bf-committers] BF coordination meeting notes - 2019.09.16

Aaron Carlisle carlisle.b3d at gmail.com
Mon Sep 16 20:52:08 CEST 2019


>User manual needs update, poke developers, re-use the upcoming
release note images.

I have been on top of most changes.
t would be nice to have some developers to help on some areas namely:

- Sculpting improvements
- Overrides
- Shading improvements (GSOC project so there should be documentation
already???)


On Mon, Sep 16, 2019 at 10:56 AM Dalai Felinto <dfelinto at gmail.com> wrote:

> I sent too early, sorry:
>
> > * We need to bundle test files as we had in the past so vendors.
>
> * We need to bundle test files as we had in the past so vendors can
> test experimental hardware and drivers with production-like files
> shipped with their expected results.
>
> Em seg, 16 de set de 2019 às 08:00, Dalai Felinto <dfelinto at gmail.com>
> escreveu:
> >
> > Hi all,
> >
> > Here are the notes from our private weekly meeting about the Blender
> > coordination work. If anyone has any point that would like us to
> > discuss, please let me know via email or #blender chat.
> >
> > Participants: Brecht Van Lommel, Dalai Felinto
> > September 16th, 2019
> >
> > Discussed Topics
> > =============
> > * Bcon1
> > * Phabricator
> > * Documentation
> > * Complex test files
> >
> > BCon1
> > =====
> > * All but Batch Cache Optimization got it, this may still make it.
> > * Patches that didn't make were either incomplete or sent too late.
> > * Case-by-case decisions on whether things can make in their incomplete
> state.
> > * Override user interface discoverability. Need more user feedback.
> > Need a tutorial for overrides, so users use it.
> >
> > Documentation
> > ============
> > * Release notes can be finished now, it has only dry text, needs
> > images and videos.
> > * User manual needs update, poke developers, re-use the upcoming
> > release note images.
> >
> > Biweekly
> > =======
> > * Tasks for Jeroen regarding sculpting (split in smaller parts) -
> > general utility functions, per brush file. Weird naming.
> > * Fast shadows may need to come back, despite code complexity.
> > * NPR could be supported as 1st citizens, script nodes is not an
> > elegant solution.
> >
> > Phabricator
> > =========
> > * Sergey to review Nathan's patch, get the current patches in.
> >
> > Complex test files
> > ===============
> > * We need to bundle test files as we had in the past so vendors.
> > * Not sure if it is part of regressions (unittest) or benchmark tests.
> >
> > Follow ups
> > =========
> > * Port bug triaging playbook to wiki [Dalai].
> > * Welcome Bcon2, inviting developers for bug fixing, write the manual
> > and introduce the bug triaging playbook [Dalai].
> > * Get phabricator changes [Nathan].
> > * Check with Sergey if he is happy with release cycle [Brecht].
> >
> > Thank you,
> > Dalai
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-- 
Aaron Carlisle

Project administrator for the Blender 3D Documentation Project
Email: carlisle.b3d at gmail.com
Website: https://blendify.github.io


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