[Bf-committers] Blender developers meeting notes - 2019-09-02
dfelinto at gmail.com
Tue Sep 3 13:33:07 CEST 2019
Errata: Next meeting is Monday, 9 September 10:00 CEST / 8:00 UTC, as usual.
Our wiki page was wrong, and I never attend that meeting. Page updated
as well: https://wiki.blender.org/wiki/Communication/Contact#Weekly_Developer_Meetings
Em seg, 2 de set de 2019 às 14:22, Dalai Felinto <dfelinto at gmail.com> escreveu:
> Hi all,
> Here are the notes from today's developer meeting. Next meeting is
> Monday, 9 September 11:00 CEST / 9:00 UTC, in #blender-coders on
> For images read the report on:
> * Julian Eisel is now working full time for Blender in a 4 month contract.
> * Nathan Lovato (gdquest) has been granted commit access to contribute
> Power Sequencer: video editing tools 3 in the add-ons repository.
> * The patches for the sculpt branch are finished, except for the
> transform tool. (Pablo Dobarro)
> * We started to organize “mentorship” tasks for developers - T69403
> and T69399. (Campbell Barton)
> * These tasks will be readable by everyone, but writable by the
> developers only, as a way to keep the conversation between the
> involved parts without too much noise, while keeping our communication
> open for the public . (Dalai Felinto)
> * Shadow refactor for EEVEE is ready for review. (Clément Foucault)
> * We have a landing page and a corresponding tag for all our modules
>  now. (Dalai Felinto)
> * Today is the last day of the Google Summer of Code. Final students
> report will be made public soon. (Dalai Felinto)
> New Features and Changes
> Sculpt and Retopology
> * Sculpt cursor follows the surface normal and displays symmetry.
> (Pablo Dobarro)
> * Normal radius setting for sculpt tools, to control how sensitive the
> sculpt normal direction is to the underlying surface. (Pablo Dobarro)
> * World spacing option for brush strokes, to keep an even distance
> between stroke points in 3D space. (Pablo Dobarro)
> * Poly build tool improvements for retopology.  (Pablo Dobarro)
> * Click and drag from a boundary edge extrudes a new quad.
> * Click and drag on vertices tweaks the position.
> * Ctrl + click adds geometry, with geometry preview and automatic
> creation of quads.
> * Shift + click deletes mesh elements (faces or vertices).
> * Cycles adaptive subdivision and displacement now stitches faces to
> avoid cracks between edges. (Mai Lavelle)
> * Eevee shader compilation was optimized to only parse the required
> shader node code. (Omar Ahmad, Brecht Van Lommel)
> * When auto merging vertices, adjacent edges and faces can now be
> automatically split to avoid overlapping geometry. This is controlled
> by the new “Split Edges & Faces” option for Auto Merge. (Germano
> * Transform parent without children option added. (Campbell Barton)
> * Origin edit can now be toggled with ctrl . (Campbell Barton)
> Batch Rename
> Where you could previously rename the active item with F2, you can now
> also batch rename all selected items with Alt F2. (Campbell Barton)
> * Find & replace, with regular expressions
> * Set, prefix or suffix
> * Strip characters
> * Change capitalization
> * Grease Pencil (Antonio Vazquez)
> * Switch active layer automatically when selecting keyframes in the dopesheet.
> * Opacity modifier gained a Strength mode, to use the strength of
> the stroke instead of the alpha channel of the material.
> * Constraints (Alexander Gavrilov)
> * Copy Scale: option to copy non-uniform scale as uniform.
> * Copy Rotation: option to explicitly specify the Euler order used
> during copy.
> * Transform: options to explicitly specify the input and output Euler order.
> * Drivers: option to override the Euler order and access quaternion
> values for driver variables. (Alexander Gavrilov)
> * User Interface:
> * Support joining areas that are not exactly aligned. (Harley Acheson)
> * Various layout improvements for popup dialogs. (Yevgeny Makarov)
> * Outliner alphabetical sorting now uses more natural sorting of
> numbers. (Harley Acheson)
> * Workbench matcaps can now be multilayer OpenEXR images with
> separate diffuse and specular layers. The layer named diffuse will be
> affected by material, texture or random colors, while specular will
> not. (Jeroen Bakker)
> Projects Under Development
> * Cycles Optix is almost ready to be merged as an experimental
> feature. It’s only waiting to resolve a license issue so it can be
> built without having to install the Optix SDK. (Patrick Mours, Brecht
> Van Lommel)
> * Buildbot is being worked on, to support building official releases
> and arbitrary branches. (Brecht Van Lommel)
> * Release Cycle page  was updated with more details on each Bcon
> phase and branching.
> Weekly Progress Reports
> * Bastien https://wiki.blender.org/wiki/User:Mont29/Foundation/2019#Week_311_-_08.2F24_to_08.2F30
> * Brecht https://wiki.blender.org/wiki/User:Brecht/Reports/2019#August_26_-_30
> * Clément https://wiki.blender.org/wiki/User:Hypersomniac/Foundation/2019#Week_137_:_26th_-_1st_September
> * Dalai https://wiki.blender.org/wiki/User:Dfelinto/Reports/2019#August_26_-_30
> * Germano https://wiki.blender.org/wiki/User:Manowii/Reports/2019#Week_9:_26th_-_30th_August
> * Jacques https://wiki.blender.org/wiki/User:JacquesLucke/Reports/2019#Week_48:_August_26_-_30
> * Jeroen https://wiki.blender.org/wiki/User:Jbakker/reports/2019#Week_201935:_2019.2F08.2F26_-_2019.2F09.2F01
> * Nathan https://wiki.blender.org/wiki/User:JesterKing/Reports/2019#August_26_-_August_30_.2F_.239
> * Pablo https://wiki.blender.org/wiki/User:Pablodp606/Reports/2019
> * Philipp https://wiki.blender.org/wiki/User:PhilippOeser/Foundation/2019#Calendar_Week_35_.28Aug_26th_-_Aug_30th.29
> * Sebastian https://wiki.blender.org/wiki/User:Zeddb#Aug_26_-_Aug_30
> * Sergey https://wiki.blender.org/wiki/User:Sergey/Foundation/2019#Week_396:_29th_July_-_4th_August
>  - https://developer.blender.org/T68584
>  - https://wiki.blender.org/wiki/Modules
>  - https://dev-files.blender.org/file/data/gsbkt6d4fdcqpr6kh7d7/PHID-FILE-4froj7nv27z7hduilccc/2019-08-23_17-14-54%281%29.mp4
>  - https://wiki.blender.org/wiki/Process/Release_Cycle
> Best regards,
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