[Bf-committers] Blender developer meeting notes - 2019.10.14

Hadrien Brissaud hadriscus at gmail.com
Tue Oct 15 19:26:56 CEST 2019


Hi Gustavo,

there is an ongoing discussion that you can join :
https://devtalk.blender.org/t/particle-nodes-ui/

On Tue, 15 Oct 2019 at 18:10, Gustavo Niemeyer <gustavo at niemeyer.net> wrote:

> Hi Blender devs,
>
> Sorry if this is not the right place to discuss this:
>
> On Tue, Oct 15, 2019 at 1:14 AM Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > Announcements
> > =============
> > * Jacques Lucke presents a new design for particle nodes [1].
> >
>
> Is there something I might read about the rationale motivating unrelated
> data "types" to be unified in a single socket, and the more "procedural"
> take on the nodes rework?
>
> This screenshot is what made me wonder about the design:
>
>     https://wiki.blender.org/w/images/e/e9/Particle-nodes-05.jpg
>
> From past experiences on such systems, we usually see a slightly more
> declarative fashion. For example, "Normal" from the surface would plug
> directly into a "Velocity" socket on "Mesh" or something similar. It sounds
> like this new design is going for power and flexibility.. the nodes are
> representing code blocks instead of information flow. The price of that
> will be additional complexity and making the node graph harder to read, I
> suspect.
>
> Anyway.. I appreciate such node systems in general, so I'd love to read
> something about the background for such choices, if it exists.
>
>
> gustavo @ http://niemeyer.net
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