[Bf-committers] Asset manager status - meeting notes

Dalai Felinto dfelinto at gmail.com
Fri Oct 11 02:25:34 CEST 2019


Good point Brecht,

Another one we forgot that I hope can be part of the conversation you and
Bastien are to have is custom thumbnail for the assets. I guess it is part
of the data description thus in the MVP.

Regards,
Dalai


Em qui, 10 de out de 2019 11:47 AM, Brecht Van Lommel <
brechtvanlommel at gmail.com> escreveu:

> I would consider sharing assets without a .json file to be part of the MVP.
> We have to get the storage right from the start, changing it after is
> difficult.
>
> There can be a manual "Refresh" button if needed, but I think it's
> important that any information outside the .blend file is only a cache for
> Amber.
>
> On Thu, Oct 10, 2019 at 2:57 PM Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > Hi,
> >
> > We had a meeting today about the status of the Asset Manager project. The
> > goal was to sync the backend work (Bastien) with the frontend work
> > (Julian).
> >
> > These are the notes of said meeting.
> >
> > Asset Manager
> > “Where are we and what is the MVP/first use case?”
> >
> > October 10th, 2019
> > Present: Bastien Montagne, Dalai Felinto, Julian Eisel, William Reynish
> >
> > Asset Manager Status
> > * Need UI refactor since recent file browser cahnges
> > * Start with Amber (simple local repository), followed by cloud asset
> > manager
> >
> > Amber MVP (minimum viable product)
> > * Drag and drop from asset manager to blender file
> > * Only supporting datablocks as assets
> > * Easy to share the entire repository (folder with .json)
> > * Creating or updating new assets
> > * Meta-data: Name, description, tags
> > * Searching
> > * A single asset per .blend file
> > * All repository editing goes via the Blender UI
> >
> > Amber Non-MVP (to be tackled after the basic amber is merged)
> > * 100% add-on, no specific builtin parts
> > * Easy to share part of the repository
> > * Support for “Non-datablock” (e.g., pure texture and video files)
> > * Editing individual assets (in external blender / app)
> > * Multiple assets in a single .blend file
> > * Dynamically update the asset database (new file added to folder, ...)
> >
> > Ortogonal to Amber, not MVP
> > * Drag and drop of importable files (FBX/.../...)
> > * Inspect all assets in a scene (outliner?), and be able to lock/apply
> them
> > (in case Link was used, this is more a generic library/packing feature
> > though)
> >
> > Non-Amber
> > (features we will have after the MVP, but that won't necessarily be part
> of
> > the Amber engine)
> > * SVN support
> > * Cloud asset engine
> > * Variations of assets
> > * Access permissions
> >
> > What is missing for Amber MVP
> > * Backend:
> > ** Implementation of basic asset definition (via ID props? Bastien will
> > check with Brecht)
> > * Frontend
> > ** Drag and Drop system usable by Python - D4071
> > ** User interface - T54642
> >
> > Thanks,
> > Dalai
> > _______________________________________________
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> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
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