[Bf-committers] addon development

Dalai Felinto dfelinto at gmail.com
Tue Oct 8 17:00:59 CEST 2019


Hi Javier,
This list is for core Blender development as organized by the Blender
Foundation. To find someone to hire for your project you will need to look
elsewhere.

I recommend looking for add-on developers on https://www.blendernetwork.org
where you can also post jobs.

Cheers,
Dalai

Em qui, 3 de out de 2019 às 20:40, Javier Horrillo <j.horrillo at virtualart.es>
escreveu:

> Hello, I am writing to you because we are thinking of doing a series of
> animation with blender, for this we are thinking of acquiring a series
> of motion capture suits, and a facial movement capture system.
> For now to make cartoon animation what works best is the software that
> works by morphs, thanks to a camera that records it, and I wanted to
> suggest or ask you something,
> How much would it cost to make an addon for blender that associated a
> series of morphs with a facial bone system?
> I send you an example of an application for maya:
> https://www.youtube.com/watch?v=sRVRPLYD-LU
> We would be very interested in having something like this to be able to
> associate the capture of facial movement to a facial bone system, so the
> corrections are much simpler because the morphs are not corrected one by
> one, but the drivers can be corrected directly facial
>
> We would be really interested in such an application for blender but we
> don't know how much it would cost or if it would be possible.
>
> Thank you very much for your time!
>
> --
> Javier Horrillo
> tel. 655 37 88 47
> j.horrillo at virtualart.es
>
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