[Bf-committers] Modules simplification (and members cleanup)

Jacob Merrill blueprintrandom1 at gmail.com
Wed Nov 20 16:48:27 CET 2019


I would be interested in being a non-dev module member for the viewport /
eevee

On Wed, Nov 20, 2019 at 7:15 AM Sybren A. Stüvel <sybren at blender.org> wrote:

> On 20-11-19 15:39, Julian Eisel wrote:
> > One thing that Sybren pointed out is that we should have a very
> > precise definition of the roles first. Let's make misunderstandings
> > hard. Then we can come up with suiting names.
>
> Yup. I see too many discussions go back and forth between defining names
> for the roles and defining the roles themselves.
>
> I think Blender would benefit from a bit more scientific approach to how
> we name things and how we write things down. In a (well-written)
> scientific paper, one would use clearly defined terminology, either as
> defined in other papers or by including the definition in the paper
> itself. This I think applies to Blender as wel. There are many places
> where the terminology is unclear, from the definition of roles to terms
> in the user interface (just to name one example, the word "tweak" is
> used a lot in the UI, but, until recently, was not defined anywhere). If
> we want to make Blender more welcoming to new developers, ensuring that
> they can actually understand and speak the same language as established
> developers seems like a good idea.
>
> Don't get me wrong, I'm not saying we should all stop working and give
> this full priority. I do feel that this could be gradually improved,
> though, and should be an area that gets attention during code &
> documentation reviews.
>
> > 1) Member
> > With the definition you just gave for that role it sounds like a
> > reasonable one. Just one question: Aren't they responsible for making
> > decisions too?
>
> I think we should distinguish between "capable" and "responsible". AFAIK
> module members are capable of making decisions, but the
> owner/coordinator is the one with the final say in things, i.e.
> responsible for the final outcome.
>
> I agree with your other points :)
>
> --
> dr. Sybren A. Stüvel
>
> Blender Software Developer
>
> https://blender.org/
> https://cloud.blender.org/
>
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