[Bf-committers] Windows lib changes

Brecht Van Lommel brechtvanlommel at gmail.com
Sat Nov 9 00:26:20 CET 2019


The buildbot can probably be fixed by updating the lib folder name in
build_files/utils/make_update.py.

On Fri, Nov 8, 2019 at 5:16 PM Ray Molenkamp <ray at lazydodo.com> wrote:

> So... that broke the windows build bot, if anyone with access
> to the windows bot could check out the libs that be great!
>
>  --Ray
>
> On 2019-11-08 9:02 a.m., Ray Molenkamp wrote:
> > All,
> >
> > Since the beginning of time we have always used a
> > weird mix of using the static C runtime for some
> > parts of blender while using the dynamic runtime
> > for others.
> >
> > No-one exactly remembers how this came to be, but
> > what was clear that mixing runtimes is 'not great'
> > and that it eventually would cause issues, which
> > it recently did [1]
> >
> > Today I'm cleaning it up and switching blender
> > over to the dynamic runtime on windows.
> >
> > Now sadly this requires a whole new library set
> > so if you are building blender on windows you may
> > have some hiccups and unfortunately a large download.
> >
> > Ideally you'd run 'make update' *twice* and it will
> > sort it self out. (Once to get the updated make.bat
> > that knows about the new libs, and a second time to
> > actually grab them)
> >
> > However there are some side cases where people
> > did not follow our building guide and/or systems
> > where cmake just behaved oddly, so here is a list of
> > oddities you may run into and how to resolve them.
> >
> > 1) I get a build error along the lines of:
> >
> > Windows requires pre-compiled libs at:
> 'c:/blender-git/blender/../lib/win64_vc15'.
> > Please run make update in the blender source folder to obtain them.
> >
> > Solution:
> >
> > Do what it says, if "make update" does not work for you, see 2
> >
> > 2) I checked out the libraries my self, I don't have SVN
> > in my path and/or "make update" does not work for me.
> >
> > It happens, not everybody is following our building
> > instructions [2] for various reasons, and some environments
> > just don't seem to play nice with our scripts.
> >
> > Solution:
> >
> > You can check out the new set of libraries manually from
> >
> > https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc15
> >
> > just make sure they and up in the next to the win64_vc14 folder
> > you currently have and it should work.
> >
> > 3) I have a linker error mentioning a RuntimeLibrary mismatch
> >
> > These generally come in the form of:
> >
> > 'RuntimeLibrary': value 'MTd_StaticRelease' doesn't match value
> 'MDd_DynamicRelease' in [somefile]
> >
> > This seems to be coming from CMake not always picking
> > up on changes in the platform settings.
> >
> > Solution:
> >
> > Remove your build folder and start a fresh build
> >
> > 4) MSVC 2015
> >
> > MSVC2015 has been superseded by 2 newer versions both
> > available for free, 2015 support will be dialed back
> > to the same level as 32 bit support. We don't test it
> > nor supply libraries for it anymore, however if you
> > have your own set of libraries and have patches that
> > help with vs2015 specific issues you are always
> > welcome to submit those.
> >
> > Solution: Update to vs2017 or vs2019
> >
> > 5) I have a branch that has not merged this change yet.
> >
> > That's OK, the static vc14 libraries will be available
> > for some time. However no further updates will be done
> > to them.
> >
> > Special acknowledgments:
> >
> > Thanks to @Harleya and @deadpin on chat for helping test
> > so we could have an as smooth as possible transition to
> > the new libs.
> >
> > [1] https://developer.blender.org/D5387#122165
> > [2] https://wiki.blender.org/wiki/Building_Blender/Windows
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
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