[Bf-committers] New modificator idea

Brecht Van Lommel brechtvanlommel at gmail.com
Wed May 15 14:17:29 CEST 2019


For feature requests, please see here for the appropriate channels:
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

On Wed, May 15, 2019 at 2:09 PM Konrad Krzeminski <czteryk at gmail.com> wrote:

> Hello.
>
>  I have sent this email before for bf-committers-owner at blender.org but I
> don't know it was missed. Could anyone only let me know what do you lads
> think about my idea? Best regards to all.
>
> ×
>
> Hello
>
> I have idea for mesh modification system in sculpt mode.
>
> As we have pretty nice bones system I have wondering that could be possible
> somehow to use one bone in sculpt mode for streching, rotating, scaling not
> masked part of sculpted object.
>
> I know it looks like Zbrush modificator gizmo, but I hope it is enough far
> from their idea and that could be implemented in Blender.
>
> I waiting for respond and any comments what do you think guys. I'm not
> programmer so maybe some of you guys can do such of thing?
>
> Regards
>
> Konrad
>
> ×
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list