[Bf-committers] New modificator idea
Konrad Krzeminski
czteryk at gmail.com
Wed May 15 14:08:18 CEST 2019
Hello.
I have sent this email before for bf-committers-owner at blender.org but I
don't know it was missed. Could anyone only let me know what do you lads
think about my idea? Best regards to all.
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Hello
I have idea for mesh modification system in sculpt mode.
As we have pretty nice bones system I have wondering that could be possible
somehow to use one bone in sculpt mode for streching, rotating, scaling not
masked part of sculpted object.
I know it looks like Zbrush modificator gizmo, but I hope it is enough far
from their idea and that could be implemented in Blender.
I waiting for respond and any comments what do you think guys. I'm not
programmer so maybe some of you guys can do such of thing?
Regards
Konrad
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